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gaeleth:campaigns:campaign_x:xs3e4 [2020/11/05 14:37]
khavikanum
gaeleth:campaigns:campaign_x:xs3e4 [2020/11/08 15:08]
khavikanum
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 A water elemental had once been a guardian or helper of some sort, but it had been trapped there for ages, and it attacked. ​ Each attack did random potion effects, throwing the battle into chaos. A water elemental had once been a guardian or helper of some sort, but it had been trapped there for ages, and it attacked. ​ Each attack did random potion effects, throwing the battle into chaos.
  
-{{:​gaeleth:​campaigns:​campaign_x:​123291613_1473184962885681_3916666552857910080_n.jpg?​400|}} +{{:​gaeleth:​campaigns:​campaign_x:​123291613_1473184962885681_3916666552857910080_n.jpg?​400|}}\\ 
-Potion Elemental by Sualy Jones, 2020, all rights reserved. ​ Image posted ​by permission of the artist.\\+//Potion Elemental by Sualy Jones, 2020, all rights reserved. ​ Image posted ​with permission of the artist.//\\
  
 Once the elemental was defeated -- barely -- by destroying its cauldron, the team swept the rest of the ruins for any and all signs of the arcane. ​ They found a four-foot tall glass statue of a dragon that one could pour potions into and store them, and which could then be used to activate the potions. ​ A //potion of fire breathing// had been left in the glass dragon, much to Mugdal'​s consternation. Once the elemental was defeated -- barely -- by destroying its cauldron, the team swept the rest of the ruins for any and all signs of the arcane. ​ They found a four-foot tall glass statue of a dragon that one could pour potions into and store them, and which could then be used to activate the potions. ​ A //potion of fire breathing// had been left in the glass dragon, much to Mugdal'​s consternation.
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 **Date:​** ​ OCT2020 **Date:​** ​ OCT2020
  
-**DM's Notes:​**  ​No comment.+**DM's Notes:​**  ​I used on of the myriad 'wild mage effects'​ d100 tables for each strike by and against the potion elemental This caused half the room to be a thick fog effect, half to be in magical darkness, teleported the party'​s tank out of the battle, and many more interesting effects. ​ The team managed to bloody the elemental, and had it down to a quarter of its hit points, despite a lack of magic weapons. ​ Ironically, one of the effects turned Mugdal'​s axe into a magical weapon -- and then the next attack teleported him out of the dungeon. ​ The spell effect turned Calista'​s temporary light spell, permanent -- and then Caileb asked, "What color?" ​ I rolled at random, and got '​black'​. ​ He has a black light axe, invisible to normal vision, but causes some objects to glow and enhances darkvision. ​ How cool is that? 
 + 
 +As a Dungeon Master through 2nd, 3rd, and 4th editions -- and now 5E -- I've found that I miss some aspects of the earlier versions. ​ For example, I've kept the '​bloodied'​ status from 4th Edition as a means of garnering scars and showing both sides when they'​re making progress. ​ I'm also using '​aura'​ effects and minions from 4th Edition, as well.  My players seem to be enjoying this as much as I do.  Well, except for the aura business. ​ (evil DM grin)
  
 **Reference:​** [[gaeleth:​campaigns:​campaign X:Campaign X]]\\ **Reference:​** [[gaeleth:​campaigns:​campaign X:Campaign X]]\\
gaeleth/campaigns/campaign_x/xs3e4.txt · Last modified: 2021/09/28 15:51 (external edit)