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gaeleth:divinities:curiss [2020/06/02 01:58]
khavikanum
gaeleth:divinities:curiss [2021/09/28 15:48] (current)
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 Curiss'​ priests have evolved in the last five centuries to support his role as the God of the Lost, even though they still maintain their ties to survival and scavenging. Taking over Galanus'​ older temples, the church'​s headquarters reside in the ruins of the Temple of Death in Karmen. Never restored after an acid bath during the Storm Wars, the dark and sinister-looking temple keeps the curious and the faint of heart well away. The Chosen of Curiss maintains contact with his far-flung Disciples via prayers and communions, as each member of the church seeks to aid the dying -- either on their way to death, or back to the living. The priests of the church are the final arbitrators on whether a man is truly dead or alive, even though his body might not be found. Lesser followers plead to Curiss to aid them merely in surviving long enough accept death, and others follow Curiss in anticipation of death. Confusion greets many priests of Curiss, and his followers, for few outside the church can reconcile its purpose, though all agree that the church performs a valuable (if distasteful) service. Upon the death of a mortal, his soul goes to the lands of Curiss; it is there that Curiss and his archons herd each soul into the appropriate afterlife. Only the most devoted of souls follow Curiss, for they will work even in death, aiding the god to aid the souls of the lost. For those souls that cannot make it to the lands of Curiss, there are the priests to aid them in their journey -- whether they like it or not. For this reason, the Church of Curiss has always stood in the path of the undead; even powerful liches have been known to stay well away from acolytes of Curiss. Yet other sects of the church feel that Curiss'​ power over death gives them all the reason they need, to use the undead -- either towards their own ends, or in the service of the church. ​ Curiss'​ priests have evolved in the last five centuries to support his role as the God of the Lost, even though they still maintain their ties to survival and scavenging. Taking over Galanus'​ older temples, the church'​s headquarters reside in the ruins of the Temple of Death in Karmen. Never restored after an acid bath during the Storm Wars, the dark and sinister-looking temple keeps the curious and the faint of heart well away. The Chosen of Curiss maintains contact with his far-flung Disciples via prayers and communions, as each member of the church seeks to aid the dying -- either on their way to death, or back to the living. The priests of the church are the final arbitrators on whether a man is truly dead or alive, even though his body might not be found. Lesser followers plead to Curiss to aid them merely in surviving long enough accept death, and others follow Curiss in anticipation of death. Confusion greets many priests of Curiss, and his followers, for few outside the church can reconcile its purpose, though all agree that the church performs a valuable (if distasteful) service. Upon the death of a mortal, his soul goes to the lands of Curiss; it is there that Curiss and his archons herd each soul into the appropriate afterlife. Only the most devoted of souls follow Curiss, for they will work even in death, aiding the god to aid the souls of the lost. For those souls that cannot make it to the lands of Curiss, there are the priests to aid them in their journey -- whether they like it or not. For this reason, the Church of Curiss has always stood in the path of the undead; even powerful liches have been known to stay well away from acolytes of Curiss. Yet other sects of the church feel that Curiss'​ power over death gives them all the reason they need, to use the undead -- either towards their own ends, or in the service of the church. ​
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-====== Powers ====== 
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-The priests and paladins of Curiss are a perceptive bunch with special powers against the undead. 
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-**Touch of Death:​** ​ Cantrip, Action, 5ft, S/M, Instantaneous,​ Necromancy School. ​ The caster makes a melee spell attack against a creature within reach. ​ On a hit, the target takes 1d6 necrotic damage and the priest gains 1 temporary hit point. ​ Any sentient undead reduced to 0 hit points in this manner must make a Charisma saving throw, or lose its soul. 
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-**Eyes of Curiss:​** ​ Gain a +2 bonus to Investigate and Survival checks. 
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gaeleth/divinities/curiss.txt ยท Last modified: 2021/09/28 15:48 (external edit)