Character concept by Dana McCoy, all rights reserved.
ArchMage of Rakore
ExtraPlanar Studies Instructor
Date of Birth: Unknown. Delbin is from another world entirely, and the dating system and causality issues conflict considerably on this point. Delbin was thought to be well into his 150's when Lok Magius was established.
Current Status: Summer, 1331 Avard. Deblin is the primary instructor at Lok Magius for interplanar studies. Oddly enough, he hardly ever actually teaches. He has one apprentice, Norion, but spends most of his time gallivanting about the multiverse and getting into (and out of) trouble.
For more stories on Delbin, consult the Prat Chronicles, which detail his adventures before arriving in the realms of Gaeleth.
The 5'6“ wizard wears crimson robes with the hood pulled up to hide his fair elven face from the sun. His boots are well worn and travel-stained, and always at hand is a quarterstaff with a huge quartz crystal set atop it. When he pulls his hood back, his hair and eyes draw immediate attention, for his hair is black with iridescently white streaks in it. His eyes are as crimson as his robes, and the whites are plainly visible around their edges. Those with a mastery of the arcane might notice that, over his shoulder, he keeps hidden one of the most powerful forces in all the multiverse – a 'sphere of annihilation' at his beck and call. He also wears twin rings of wizardly make that give him considerable power over the arcane.
Delbin Arcanus was born and raised in the Vesve Forest on the world of Oerth. He has never spoken of his upbringing, and in all probability does not know much of it. At a very young age, Delbin developed a burning desire to become the most intelligent and most powerful spellcaster ever. Although gifted with a naturally high intelligence, he sought magical means to amplify that intelligence – and it probably cost him his sanity, there in the Vesve Forest.
He left the Vesve with a traveling elven rogue named Finnel Ravenwing, and Finnel led the slightly insane mage out of the majority of his derangement. The two made it to the port city of Dyvers, where they met the assassin known as Prat, and launched into a long and harrowing career as adventurers. Deblin's gift for magic saved the group again and again, and though his magically accented intelligence was set back once or twice, the wizard managed to bring it back each time. The group traveled all over Oerth, through its past and future, and even to other planes, including the legendary city of Sigil. A vast and powerful enemy of the group very nearly unwove them from the fabric of reality with a death wish, and Delbin was forced to join the god Arpelos in a desperate attempt to avoid ultimate annihilation. On Gaeleth, Delbin joined forces with the Sebre Druids to undo the Shield and free the world from the Oddity.
Once again able to travel the planes at will, Delbin maintains a mountain fortress in the Bone Hills, far from prying eyes and unwanted attention, though he spends some of his time at Lok Magius, where he actually does do some teaching, now and again, if his primary apprentice, Norion, guilt trips him into it.
Delbin does strange things. He swallows anything small enough to gulp down, from diamonds to rocks. He casts cantrips to enhance the effects of certain alchemical drugs. He acts like a three year-old human. Despite these things, he basically has a good heart, and is a more driven elf than any other. Delbin stays up long hours, for days on end, researching spells or compiling notes, for above all, he wishes greater power and intelligence – sometimes at the expense of everything else, including his allies, friends, and sanity. Delbin speaks elven, as well as the Common, halfling, gnomish, and dragon tongues. He also speaks Oerthian, Baklunish, Suloisian, Southern Oerthian, Western Oerthian, and the gods alone know what else. In combat, Delbin is an effective – even sane – mage, utilizing his powers to their full abilities, keeping his 'sphere of annihilation' in reserve as a defense, and putting his offensive spells to best use.
16th-Level Elven Wizard
STR 16, DEX 19, CON 16, INT 21, WIS 15, CHA 14
AC -2, THAC0 15, HP 58
WPs: Daggers, quarterstaves.
NWPs: Research, spellcraft, herbalism, reading and writing all, alchemy, mental resistance, direction sense, navigation, tumbling.
Bonus Proficiencies: Ancient Baklunish and Suloisian histories (Oerthian), sphere manipulation, demon lore, dragon lore, engineering.