Character concept by Luke Parish, all rights reserved.
Date of Birth: Unknown; he appears to be in his early 100s, but no one is sure, and Gundar refuses to talk about it.
Current Status: Summer, 1331 Avard. Gundar is one of the most ruthless of FireStorm's 'get it done' men. He spends his off time in the wilds of Rakore, but when called upon by Reed or others of FireStorm, he cleans house as needed.
Gundar's gray eyes dart everywhere at once, and at the same time seem to be boring through anyone looking at him. Ceaselessly alert, he seems aware of everything that happens around him, from the twitching of his pointed ears at some sign, to the flaring of his nostrils at some scent. His blonde hair is drawn back in a braid down the middle of his back, with an intricately tooled belt of leather woven into it that also serves as a bandana. He wears simple leathers that have been expertly patched again and again by his own hand. Loose and flowing, his boots, breeches, and sleeveless top are coupled with leather bracers and belts. He wears four longswords – three on his back beneath his camouflage balandrana, and one at his side. Of the two on his back, two are up, and one is down, to compliment his twin weapon fighting style. For all his battle scars and intimidation, he often has a quick smile for strangers.
Never far away are Gundar's leather working tools, or the hand-made haverpack that he wears on his back, over his multitudinous longswords. One of those longswords is known as Bloodlust – a Nabrolian-made item of formidable power that, once drawn, cannot be sheathed until everyone nearby is dead.
He grew up on the world of Abode, a world caught in the flames of war. Gundar's innate abilities as an elf, coupled with his skills as a ranger, brought him up quickly through the ranks. He fought against the legions of the undead that threatened his people, and fought for many long, hard years. Gundar and two other rangers were given the mission of performing a reconnaisance on an ancient Gate found on Abode – dating back to the time of the Sister Worlds War for Gaeleth. Gundar and his companions entered the Gate – only to find that it was a one-way trip. On the world of Brijanis, the three rangers pondered how to return, when strange events led Gundar on a one-way trip to Gaeleth. Separated from all he had ever known, with only a white ferret with a spellbook, Gundar slowly found his way to Rakore, where he joined Firestorm.
Gundar often has a quick smile for people, and sees the humor in many situations. A trained killer, he has as much fun toying with his prey to see if it breaks, as he does in killing people. Somewhat moody, he often switches between cold-blooded killing and joshing fun. Cooly practical, Gundar can suggest assassination and ignoring the issue in one sentence. Neutral to politics, he knows only survival – and that to survive, you cannot fight with your own people. To Gundar, raised on Abode, orcs and elves, goblins and ogres, humans and gnomes, are all one people.
Gundar speaks the Common tongue, Elven, and Abodian Common.
In a small backpack over Gundar's shoulder, rides a white ferret that he met on Brijanis. The ferret keeps, in a backpack of its own, a tiny book that it alone can read. White with a black tip of fur on its tail, the gray-eyed ferret chitters away at Gundar, apparently understanding what he has to say, and completely oblivious to the fact that no one else can understand him. The ferret has never given a name, and Gundar has never deigned to give him one. The ferret has shown it can prayer-cast to heal wounds and perform minor miracles – and so Gunder has surmised that the ferret is a priest or shaman of some sort that was once a wizard's familiar.
5th-Level Elven Military Ranger
STR 18/97, DEX 19, CON 16, INT 14, WIS 16, CHA 13
AC 2, THAC0 13, HP 32
Weapon Proficiencies: Longsword specialization, longblades tight group, Voristan style in longswords, 2nd-level Fugohan style, UCE (Hummingbird style), Halenal style in longswords, Alekdan style in longswords.
Nonweapon Proficienies: Alertness (secondary skill), rope use, leatherworking, signalling: whistles, running.
Special Proficiencies: Tracking, survival: forests, camouflage, nature lore.
Ranger Skills: MS 31%, HS 40% (base, not counting Dexterity, lack of armor, or kit). His racial enemy is the undead, and more specifically, skeletons.
Companion: ferret, AL CG; AC 6; MV15; hp 8; THAC0 20; #AT 1; two points from bite; S4, D19, C14, I8, W10; CW75%, MS70%, HS80%, DN60%. NWP: Forest survival and tracking (inherent), reading and writing Dru'Aelic, healing, herbalism. Morale 13.