Character concept by Erin Kuszmaul, all rights reserved.
the Stone Maiden
Journeyman-ranked Mage of Lok Magius
“I bet I can find the answer.”
Date of Birth: Spring of 1212 Avard.
Current Status: Summer, 1331 Avard. Savana works out of Lok Magius, Rakore, helping to rebuild the library there in the aftermath of its destruction during the War of the Four Winds. She works closely with the mages Norion and the vicar of Agincoth, Rell.
Savana is a somewhat short, blond-haired, green-eyed teen-ager with a well-tanned, skinny figure. She tends to dress in green colors that accentuate her eyes, and tends towards practical clothing – comfortable, and as easily suited for work in the laboratory as in the library. Savana also wears a bit of silver, from earrings to rings, forearm bracers that appear more decorative than functional, and silver buckles on the thick belt she wears about her waist. She wears smoky spectacles that make her green eyes somewhat difficult to see at times, but she does not wear them out of necessity.
She was born to Aiden and Tyralee Lomaksan, the former an evoker and the latter a conjurer at the esteemed Lok Magius. Savana was born just a few years after the War of the Undead, as her parents fled the encroaching Fourth Crusades. Aiden and Tyralee enjoyed a great sigh of relief when the War of the Undead was over, and Lok Magius was founded. They were both thrilled to discover that their daughter was interested in following in their footsteps, and studying magic, and are very supportive parents.
During the War of the Four Winds, Savana's item-creation skills were put to the test, as she led several groups of mages in creating as many items as possible to support the war effort and keep the ograns out of Lok Magius. This is where her nickname, 'the Stone Maiden', really took off, as she uses small stones and gems in many of her item creations.
Savana still lives with her parents at Lok Magius, and works in the library when not continuing her studies in magic.
Savana is a mousy kind of librarian girl, despite her good looks, and tends to be rather shy and consternated in social situations. In tense, dangerous situations, she shows no hesitation and no fear. She tends to be a bit overconfident in herself, when it comes to studies of the arcane or just knowledge in general, but is intelligent enough to be right most of the time. She feels most at home in a library or laboratory, and is an item-creating machine, continually experimenting with the use of small stones or gems in her item creation abilities.
Her familiar is a wolf pup she calls 'Clear Eyes'. Although not yet fully grown, he's at that rough-and-tumble stage where he's rapidly growing into an adolescent wolf. As a familiar, Clear Eyes grants Savana an increased sense of smell and wolf-like reflexes.
4th Level Human Wizard
AC 17; Fortitude +2, Reflex +2, Will +4
Alignment: Neutral Good
Languages: Common, Elven, Draconic, Nabrolian, Dwarven.
Skills: Concentration +12, Decipher Script +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (the planes) +7, Knowledge (religion) +7, [Listen +2 when within 5ft of her familiar], Profession (librarian) +3, Profession (scribe) +2, Spellcraft +11, [Spot +7 when within 5ft of her familiar].
Feats: [Spell Mastery], Eschew Materials, [Scribe Scroll], Combat Casting, Craft Wondrous Items.
Special Abilities: Darkvision 60ft.
Str 12(+1) Con 12(+1) Dex 13(+1) Int 19(+4) Wis 10(+0) Cha 10(+0)
Equipment: Savana's spectacles (eyes of the eagle, goggles of night), bracers of armor +3, hand of glory, necklace of fireballs, wand of magic missiles, gloves of arrow snatching, backpack of holding II, quarterstaff with a head of silver, silver-plated dagger, ring of the Marksmen (+1 Dex, +3 competance bonus to all jump checks, grants feather fall), boots of speed, monk's belt, cloak of blending.
Clear Eyes: small magical beast (18“ at the shoulders, and 30lbs in weight); HD 1d8+4; hp 9; Init +2 (dex); Spd 40ft; AC 15 (+2 Dex, +2 natural, +1 size); BA/G +1 / +2; Attack +3 melee (1d4+1); S/R 5ft/5ft; SA Trip; SQ low-light vision, scent; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 7, Wis 12, Cha 6. Skills and Feats: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+4 on Survival checks when tracking by scent); Track, Weapon Focus (bite). Trip: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.