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gaeleth:stories:nalani_s_journal [2018/01/15 04:31]
khavikanum
gaeleth:stories:nalani_s_journal [2018/01/28 21:32] (current)
khavikanum
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 [[gaeleth:​campaigns:​campaign_ix:​ix-11-01]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-01]]\\
  
-After Elidor died, I wasn't sure where my path would take me. I inherited a small sum of money from his banker and decided to travel a bit. I found myself at the Half Orc Inn, in the company of Javol, a dwarf looking for brave souls to follow his friends to some rumored ruins near Firland. I signed on, and met Halite, a dwarf, elves Gwen and Este, and Tendaji, a very quiet man. The group seems to be well balanced; one of the elves and the man were both hunters, which made our journey to the ruins fairly easy. We reached the ruins after only 2 days' time, with relatively easy traveling conditions. I thought that the mission would be easy, but we were attacked by giant centipedes as soon as we reached the entrance to the ruins. Thankfully, they were relatively easy to kill. I was wounded on my left shin while trying to get closer, but saved by Halite. I learned quickly to fight first, inspect later. Luckily, she was able to heal me, but I am left with a scar to remind me of my ignorance.+After Elidor died, I wasn't sure where my path would take me. I inherited a small sum of money from his banker and decided to travel a bit. I found myself at the Half Orc Inn, in the company of Javol, a dwarf looking for brave souls to follow his friends to some rumored ruins near [[gaeleth:​places:​Firland]]. I signed on, and met [[gaeleth:​people:​Halite]], a dwarf, elves [[gaeleth:​people:​Gwen]] and [[gaeleth:​people:​Este]], and [[gaeleth:​people:​Tendaji]], a very quiet man. The group seems to be well balanced; one of the elves and the man were both hunters, which made our journey to the ruins fairly easy. We reached the ruins after only 2 days' time, with relatively easy traveling conditions. I thought that the mission would be easy, but we were attacked by giant centipedes as soon as we reached the entrance to the ruins. Thankfully, they were relatively easy to kill. I was wounded on my left shin while trying to get closer, but saved by Halite. I learned quickly to fight first, inspect later. Luckily, she was able to heal me, but I am left with a scar to remind me of my ignorance.
  
 [[gaeleth:​campaigns:​campaign_ix:​ix-11-02]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-02]]\\
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 Our party split company for a day to tend to particulars. I needed to replace my inks and replenish my supplies - easy tasks with coin in my purse! All day as I ran my errands, I kept hearing snippets of conversation about a shipment of books headed out of town. As much as I tried to eavesdrop to find out more, it seemed my efforts were consistently thwarted. I finally was able to hear the name of a place where I  might find out more - a tavern called the Sixth Breast, with a half-naked orc on the sign. I met back up with Halite and Tendaji, and we decided to go to the tavern. ​ Our party split company for a day to tend to particulars. I needed to replace my inks and replenish my supplies - easy tasks with coin in my purse! All day as I ran my errands, I kept hearing snippets of conversation about a shipment of books headed out of town. As much as I tried to eavesdrop to find out more, it seemed my efforts were consistently thwarted. I finally was able to hear the name of a place where I  might find out more - a tavern called the Sixth Breast, with a half-naked orc on the sign. I met back up with Halite and Tendaji, and we decided to go to the tavern. ​
  
-Upon entering, I immediately regretted that decision. It was dark and dank, and smelled of orcs and alcohol. After a less-than-pleasant encounter with the orcs of other inhabitants of the room, that ended with me calling for quiet in Abyssal, Halite was able to find out what we were looking for - another adventure. As we left, I was followed by a man? in black robes that spoke with a draconic accent. He mentioned that I could find work at Star's End Monastery as a translator, and that they would pay well if I could translate Abyssal. We found the team that was heading to the monastery with 2 wagons; one with supplies and one with large chests. Hainth, the driver of one, is genial, but not very bright. Call, the driver the other, is quiet and very observant. He'll be one to watch out for, I bet. We took jobs as additional guards (paid 2 coppers per day, plus food; with 1 silver each for successful delivery upon arrival). ​+Upon entering, I immediately regretted that decision. It was dark and dank, and smelled of orcs and alcohol. After a less-than-pleasant encounter with the orcs of other inhabitants of the room, that ended with me calling for quiet in Abyssal, Halite was able to find out what we were looking for - another adventure. As we left, I was followed by a man? in black robes that spoke with a draconic accent. He mentioned that I could find work at [[gaeleth:​places:​Star's End Monastery]] as a translator, and that they would pay well if I could translate Abyssal. We found the team that was heading to the monastery with 2 wagons; one with supplies and one with large chests. Hainth, the driver of one, is genial, but not very bright. Call, the driver the other, is quiet and very observant. He'll be one to watch out for, I bet. We took jobs as additional guards (paid 2 coppers per day, plus food; with 1 silver each for successful delivery upon arrival). ​
  
 [[gaeleth:​campaigns:​campaign_ix:​ix-11-07]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-07]]\\
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 [[gaeleth:​campaigns:​campaign_ix:​ix-11-08]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-08]]\\
  
-I am enjoying being at the monastery. ​There are tons of booksand plenty ​to keep me occupiedI learned how to cast Find Familiarand created Onwynna raven. I also learned how to cast Unseen Servant, which means that I won't have to worry with boring tasks like cleaning ​and patching anymoreStar'​s ​End is dedicated ​to the Goddess Samis, but I find that much of the knowledge stored here is going to waste; ​I'​ll ​have to see what I can do about it. Amantha keeps close eye on me while am translating. I found a couple of Druidic books that she seemed disturbed that I noticed. I feigned disinterestbut was able to work on them while she was distracted.  +We arrive ​at the monastery. ​Our liaison is Amanthawho is ever pleased ​to see usIn a wayshe reminds me of Elidor, with her long-suffering sighs and put-out expressionsIt'​s ​comforting. I am put to work translating. The work is simple enough ​that I have the Unseen Servant ​do a lot of the work they ask me to so can look at more interesting things. I found Druidic books and spent some time working on those. I learned a new spell - Comprehend Languageswhich means that almost nothing is outside ​of my reach if it'​s ​in text
- +
-The others are around, staying out of trouble, mostly. Este was able to hunt and bring back game other than what'​s ​raised here. It's comfortable,​ but I don't know how long we'll be staying.+
  
 +I spent some time working with Este to use the mushrooms we found on the way to the monastery to make living glow-stones. We were sent out to figure out what's going on around the monastery with the gryphons and kobolds. Turns out they'​re working with ogres! We were asked to go clear them out for the monastery. We discussed various approaches to the mission, but decided that it was too risky to pursue. We're not interested in a suicide mission, so we decline in favor of moving on. I did get a gryphon feather out of the adventure though!
  
 [[gaeleth:​campaigns:​campaign_ix:​ix-11-09]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-09]]\\
  
-We arrive ​at the monastery. ​Our liaison is Amanthawho is ever pleased ​to see usIn a wayshe reminds me of Elidor, with her long-suffering sighs and put-out expressionsIt'​s ​comforting. I am put to work translating. The work is simple enough ​that I have the Unseen Servant ​do a lot of the work they ask me to so can look at more interesting things. I found Druidic books and spent some time working on those. I learned a new spell - Comprehend Languageswhich means that almost nothing is outside of my reach if it's in text+I am enjoying being at the monastery. ​There are tons of booksand plenty ​to keep me occupiedI learned how to cast Find Familiarand created Onwynna raven. I also learned how to cast Unseen Servant, which means that I won't have to worry with boring tasks like cleaning ​and patching anymoreStar'​s ​End is dedicated to the Goddess [[gaeleth:​divinities:​Samis]],​ but I find that much of the knowledge stored here is going to waste; ​I'​ll ​have to see what I can do about it. Amantha keeps close eye on me while am translating. I found a couple of Druidic books that she seemed disturbed that I noticed. I feigned disinterestbut was able to work on them while she was distracted
  
-I spent some time working with Este to use the mushrooms we found on the way to the monastery to make living glow-stones. We were sent out to figure out what'​s ​going on around the monastery with the gryphons and koboldsTurns out they're working with ogres! We were asked to go clear them out for the monastery. We discussed various approaches to the mission, but decided that it was too risky to pursue. We're not interested in a suicide mission, so we decline in favor of moving onI did get a gryphon feather out of the adventure though!+The others are around, staying out of trouble, mostly. ​Este was able to hunt and bring back game other than what'​s ​raised hereIt's comfortable, but I don't know how long we'll be staying.
  
 [[gaeleth:​campaigns:​campaign_ix:​ix-11-10]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-10]]\\
  
-We've gone on from the Monastery. I liberated the Druidic texts when Amantha was otherwise occupied, and will bring them to Lok Magius when I get the chance. In the meantime, they'​re safely tucked away in my bag. +We've gone on from the Monastery. I liberated the Druidic texts when Amantha was otherwise occupied, and will bring them to [[gaeleth:​places:​Lok Magius]] when I get the chance. In the meantime, they'​re safely tucked away in my bag. 
  
-On the road, once we got away from Star's End, we could see up the mountain where they'​re rebuilding the fortress. I've never seen orcs and dwarves working together. It looks impressive and it's only just getting started. I'll have to make it a point to come back and see the fortress once it's completed. After a shirt rest, we discover a couple of fellow travelers - a human man and a tiefling, Isaac and Zydeco. They seem trustworthy,​ but we're cautious. Isaac is a bard, which may be useful to us. Zydeco has his own brand of magic, which will be interesting to explore in comparison with my own. +On the road, once we got away from Star's End, we could see up the mountain where they'​re rebuilding the fortress. I've never seen orcs and dwarves working together. It looks impressive and it's only just getting started. I'll have to make it a point to come back and see the fortress once it's completed. After a shirt rest, we discover a couple of fellow travelers - a human man and a tiefling, ​[[gaeleth:​people:​Isaac]] and [[gaeleth:​people:​Zydeco]]. They seem trustworthy,​ but we're cautious. Isaac is a bard, which may be useful to us. Zydeco has his own brand of magic, which will be interesting to explore in comparison with my own. 
  
-On one of the old maps, there'​s a notation for '​Sparks'​. We're passing near there, so I persuade the group to explore it. We come to a group of spires protruding from the ground - chimneys of some sort? It's clear that they functional rather than purely decorative, but we can't tell what their purpose might be without further investigation. We enter what looks like a cave, but the floor is vented. Halite goes into the history of the mountain; it's volcanic, which leads to a lengthy discourse about lava and followers of Galgiran (anything history related always seems to be a lengthy discourse about the followers of Galgiran). As we explore the cave (warehouse?​) it's littered with remains of campsites, but nothing recent. There'​s a body tucked away in an alcove wearing full plate armor. It would be shiny were it not for the dust coating it. Since it's not doing the skeleton any good, we take what might be useful. I claim a chainmaile shirt while others grab at weapons and other loot. +On one of the old maps, there'​s a notation for '​Sparks'​. We're passing near there, so I persuade the group to explore it. We come to a group of spires protruding from the ground - chimneys of some sort? It's clear that they functional rather than purely decorative, but we can't tell what their purpose might be without further investigation. We enter what looks like a cave, but the floor is vented. Halite goes into the history of the mountain; it's volcanic, which leads to a lengthy discourse about lava and followers of [[gaeleth:​divinities:​Galgiran]] (anything history related always seems to be a lengthy discourse about the followers of Galgiran). As we explore the cave (warehouse?​) it's littered with remains of campsites, but nothing recent. There'​s a body tucked away in an alcove wearing full plate armor. It would be shiny were it not for the dust coating it. Since it's not doing the skeleton any good, we take what might be useful. I claim a chainmaile shirt while others grab at weapons and other loot. 
  
 We explore further and find a door, sealed, with a crystal set into a cradle. the cradle was hidden, and one of our group accidentally revealed it. After some trial and error, we discovered that magic, channeled into the crystal, made it '​spark'​ - and powered the door, opening it. Was this where '​Spark'​ got its name? Perhaps. We ventured into the corridor behind the door and discover gnomish friezes on the walls - depicting the long history of the gnomes - even longer than Halite can recite. Much of the wooden structure has long ago decayed, but everything set into the stone of the mountain, including doors and locking mechanisms (powered by sparks), remained in tact. In one of the rooms off the main corridor, an office, perhaps, I find 4 scrolls that are still tightly rolled. Somehow, they'​re not destroyed, and I borrowed a map case from Issac and stored them inside to bring to safety. We ventured deeper into the gnomish cave system, and find quite a bit of gold, silver and other coin and treasure. Things were looking well for our party until we came across a room protected by a mechanical golem. ​ We explore further and find a door, sealed, with a crystal set into a cradle. the cradle was hidden, and one of our group accidentally revealed it. After some trial and error, we discovered that magic, channeled into the crystal, made it '​spark'​ - and powered the door, opening it. Was this where '​Spark'​ got its name? Perhaps. We ventured into the corridor behind the door and discover gnomish friezes on the walls - depicting the long history of the gnomes - even longer than Halite can recite. Much of the wooden structure has long ago decayed, but everything set into the stone of the mountain, including doors and locking mechanisms (powered by sparks), remained in tact. In one of the rooms off the main corridor, an office, perhaps, I find 4 scrolls that are still tightly rolled. Somehow, they'​re not destroyed, and I borrowed a map case from Issac and stored them inside to bring to safety. We ventured deeper into the gnomish cave system, and find quite a bit of gold, silver and other coin and treasure. Things were looking well for our party until we came across a room protected by a mechanical golem. ​
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 At daybreak, we recover the last of our missing items and make for Takanal to talk to the guard, and see if we can find out more about the powder at the Cathedral of Trees. On the road, we find a dead messenger dog at the base of a statue. The message is still inside the case; a promissory note from the Church of Lul giving the bearer 500 gold. We decide to bring that with us. Not too far from there, we find another dead messenger dog, again with his message case in tact. Halite opens it and finds ceremonial incense - very costly. Odd that someone should kill the dogs but leave the messages and goods on them. At daybreak, we recover the last of our missing items and make for Takanal to talk to the guard, and see if we can find out more about the powder at the Cathedral of Trees. On the road, we find a dead messenger dog at the base of a statue. The message is still inside the case; a promissory note from the Church of Lul giving the bearer 500 gold. We decide to bring that with us. Not too far from there, we find another dead messenger dog, again with his message case in tact. Halite opens it and finds ceremonial incense - very costly. Odd that someone should kill the dogs but leave the messages and goods on them.
  
-We camp for the night and reach Takanal the next day. We stay at the Blue Tyven, and Galadriel and I head for the temple. We find the priestess, Mother Tia, there and she offers to help research the powder we found at the battlefield. She connects this powder and our experience to other similar robberies in the area where the victims can't quite remember what happened and promises to do her best to help and find an antidote. I offer a gold piece for her troubles and am given a brick of healing peppermint leaves (32) for my apparent generosity. Galadriel offers a donation to the temple and drinks from the well, then we make for the local shop to replenish our supplies. ​+We camp for the night and reach Takanal the next day. We stay at the Blue Tyven*, and Galadriel and I head for the temple. We find the priestess, Mother Tia, there and she offers to help research the powder we found at the battlefield. She connects this powder and our experience to other similar robberies in the area where the victims can't quite remember what happened and promises to do her best to help and find an antidote. I offer a gold piece for her troubles and am given a brick of healing peppermint leaves (32) for my apparent generosity. Galadriel offers a donation to the temple and drinks from the well, then we make for the local shop to replenish our supplies. ​
  
 Once we reunite with the group, we decide that we should go to Rilan; we learn about Este's family and the message his dragon carried. Este is a noble and wanted back home, but his loyalties prevent him from returning there. Before we leave the next day, I return to the Cathedral of Trees with Halite to get an update and leave word where we'll be heading. Once we reunite with the group, we decide that we should go to Rilan; we learn about Este's family and the message his dragon carried. Este is a noble and wanted back home, but his loyalties prevent him from returning there. Before we leave the next day, I return to the Cathedral of Trees with Halite to get an update and leave word where we'll be heading.
 +
 +*Editor'​s note: the Blue Tyven is in [[gaeleth:​places:​Rilan]];​ more likely it was the Seven Sisters.
  
 [[gaeleth:​campaigns:​campaign_ix:​ix-11-13]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-13]]\\
gaeleth/stories/nalani_s_journal.1515990705.txt.gz · Last modified: 2018/01/15 04:31 by khavikanum