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gaeleth:stories:nalani_s_journal [2018/01/15 15:46]
khavikanum
gaeleth:stories:nalani_s_journal [2018/01/28 21:32] (current)
khavikanum
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 [[gaeleth:​campaigns:​campaign_ix:​ix-11-01]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-01]]\\
  
-After Elidor died, I wasn't sure where my path would take me. I inherited a small sum of money from his banker and decided to travel a bit. I found myself at the Half Orc Inn, in the company of Javol, a dwarf looking for brave souls to follow his friends to some rumored ruins near Firland. I signed on, and met Halite, a dwarf, elves Gwen and Este, and Tendaji, a very quiet man. The group seems to be well balanced; one of the elves and the man were both hunters, which made our journey to the ruins fairly easy. We reached the ruins after only 2 days' time, with relatively easy traveling conditions. I thought that the mission would be easy, but we were attacked by giant centipedes as soon as we reached the entrance to the ruins. Thankfully, they were relatively easy to kill. I was wounded on my left shin while trying to get closer, but saved by Halite. I learned quickly to fight first, inspect later. Luckily, she was able to heal me, but I am left with a scar to remind me of my ignorance.+After Elidor died, I wasn't sure where my path would take me. I inherited a small sum of money from his banker and decided to travel a bit. I found myself at the Half Orc Inn, in the company of Javol, a dwarf looking for brave souls to follow his friends to some rumored ruins near [[gaeleth:​places:​Firland]]. I signed on, and met [[gaeleth:​people:​Halite]], a dwarf, elves [[gaeleth:​people:​Gwen]] and [[gaeleth:​people:​Este]], and [[gaeleth:​people:​Tendaji]], a very quiet man. The group seems to be well balanced; one of the elves and the man were both hunters, which made our journey to the ruins fairly easy. We reached the ruins after only 2 days' time, with relatively easy traveling conditions. I thought that the mission would be easy, but we were attacked by giant centipedes as soon as we reached the entrance to the ruins. Thankfully, they were relatively easy to kill. I was wounded on my left shin while trying to get closer, but saved by Halite. I learned quickly to fight first, inspect later. Luckily, she was able to heal me, but I am left with a scar to remind me of my ignorance.
  
 [[gaeleth:​campaigns:​campaign_ix:​ix-11-02]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-02]]\\
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 Our party split company for a day to tend to particulars. I needed to replace my inks and replenish my supplies - easy tasks with coin in my purse! All day as I ran my errands, I kept hearing snippets of conversation about a shipment of books headed out of town. As much as I tried to eavesdrop to find out more, it seemed my efforts were consistently thwarted. I finally was able to hear the name of a place where I  might find out more - a tavern called the Sixth Breast, with a half-naked orc on the sign. I met back up with Halite and Tendaji, and we decided to go to the tavern. ​ Our party split company for a day to tend to particulars. I needed to replace my inks and replenish my supplies - easy tasks with coin in my purse! All day as I ran my errands, I kept hearing snippets of conversation about a shipment of books headed out of town. As much as I tried to eavesdrop to find out more, it seemed my efforts were consistently thwarted. I finally was able to hear the name of a place where I  might find out more - a tavern called the Sixth Breast, with a half-naked orc on the sign. I met back up with Halite and Tendaji, and we decided to go to the tavern. ​
  
-Upon entering, I immediately regretted that decision. It was dark and dank, and smelled of orcs and alcohol. After a less-than-pleasant encounter with the orcs of other inhabitants of the room, that ended with me calling for quiet in Abyssal, Halite was able to find out what we were looking for - another adventure. As we left, I was followed by a man? in black robes that spoke with a draconic accent. He mentioned that I could find work at Star's End Monastery as a translator, and that they would pay well if I could translate Abyssal. We found the team that was heading to the monastery with 2 wagons; one with supplies and one with large chests. Hainth, the driver of one, is genial, but not very bright. Call, the driver the other, is quiet and very observant. He'll be one to watch out for, I bet. We took jobs as additional guards (paid 2 coppers per day, plus food; with 1 silver each for successful delivery upon arrival). ​+Upon entering, I immediately regretted that decision. It was dark and dank, and smelled of orcs and alcohol. After a less-than-pleasant encounter with the orcs of other inhabitants of the room, that ended with me calling for quiet in Abyssal, Halite was able to find out what we were looking for - another adventure. As we left, I was followed by a man? in black robes that spoke with a draconic accent. He mentioned that I could find work at [[gaeleth:​places:​Star's End Monastery]] as a translator, and that they would pay well if I could translate Abyssal. We found the team that was heading to the monastery with 2 wagons; one with supplies and one with large chests. Hainth, the driver of one, is genial, but not very bright. Call, the driver the other, is quiet and very observant. He'll be one to watch out for, I bet. We took jobs as additional guards (paid 2 coppers per day, plus food; with 1 silver each for successful delivery upon arrival). ​
  
 [[gaeleth:​campaigns:​campaign_ix:​ix-11-07]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-07]]\\
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 [[gaeleth:​campaigns:​campaign_ix:​ix-11-09]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-09]]\\
  
-I am enjoying being at the monastery. There are tons of books, and plenty to keep me occupied. I learned how to cast Find Familiar, and created Onwynn, a raven. I also learned how to cast Unseen Servant, which means that I won't have to worry with boring tasks like cleaning and patching anymore. Star's End is dedicated to the Goddess Samis, but I find that much of the knowledge stored here is going to waste; I'll have to see what I can do about it. Amantha keeps a close eye on me while I am translating. I found a couple of Druidic books that she seemed disturbed that I noticed. I feigned disinterest,​ but was able to work on them while she was distracted. ​+I am enjoying being at the monastery. There are tons of books, and plenty to keep me occupied. I learned how to cast Find Familiar, and created Onwynn, a raven. I also learned how to cast Unseen Servant, which means that I won't have to worry with boring tasks like cleaning and patching anymore. Star's End is dedicated to the Goddess ​[[gaeleth:​divinities:​Samis]], but I find that much of the knowledge stored here is going to waste; I'll have to see what I can do about it. Amantha keeps a close eye on me while I am translating. I found a couple of Druidic books that she seemed disturbed that I noticed. I feigned disinterest,​ but was able to work on them while she was distracted. ​
  
 The others are around, staying out of trouble, mostly. Este was able to hunt and bring back game other than what's raised here. It's comfortable,​ but I don't know how long we'll be staying. The others are around, staying out of trouble, mostly. Este was able to hunt and bring back game other than what's raised here. It's comfortable,​ but I don't know how long we'll be staying.
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 [[gaeleth:​campaigns:​campaign_ix:​ix-11-10]]\\ [[gaeleth:​campaigns:​campaign_ix:​ix-11-10]]\\
  
-We've gone on from the Monastery. I liberated the Druidic texts when Amantha was otherwise occupied, and will bring them to Lok Magius when I get the chance. In the meantime, they'​re safely tucked away in my bag. +We've gone on from the Monastery. I liberated the Druidic texts when Amantha was otherwise occupied, and will bring them to [[gaeleth:​places:​Lok Magius]] when I get the chance. In the meantime, they'​re safely tucked away in my bag. 
  
-On the road, once we got away from Star's End, we could see up the mountain where they'​re rebuilding the fortress. I've never seen orcs and dwarves working together. It looks impressive and it's only just getting started. I'll have to make it a point to come back and see the fortress once it's completed. After a shirt rest, we discover a couple of fellow travelers - a human man and a tiefling, Isaac and Zydeco. They seem trustworthy,​ but we're cautious. Isaac is a bard, which may be useful to us. Zydeco has his own brand of magic, which will be interesting to explore in comparison with my own. +On the road, once we got away from Star's End, we could see up the mountain where they'​re rebuilding the fortress. I've never seen orcs and dwarves working together. It looks impressive and it's only just getting started. I'll have to make it a point to come back and see the fortress once it's completed. After a shirt rest, we discover a couple of fellow travelers - a human man and a tiefling, ​[[gaeleth:​people:​Isaac]] and [[gaeleth:​people:​Zydeco]]. They seem trustworthy,​ but we're cautious. Isaac is a bard, which may be useful to us. Zydeco has his own brand of magic, which will be interesting to explore in comparison with my own. 
  
-On one of the old maps, there'​s a notation for '​Sparks'​. We're passing near there, so I persuade the group to explore it. We come to a group of spires protruding from the ground - chimneys of some sort? It's clear that they functional rather than purely decorative, but we can't tell what their purpose might be without further investigation. We enter what looks like a cave, but the floor is vented. Halite goes into the history of the mountain; it's volcanic, which leads to a lengthy discourse about lava and followers of Galgiran (anything history related always seems to be a lengthy discourse about the followers of Galgiran). As we explore the cave (warehouse?​) it's littered with remains of campsites, but nothing recent. There'​s a body tucked away in an alcove wearing full plate armor. It would be shiny were it not for the dust coating it. Since it's not doing the skeleton any good, we take what might be useful. I claim a chainmaile shirt while others grab at weapons and other loot. +On one of the old maps, there'​s a notation for '​Sparks'​. We're passing near there, so I persuade the group to explore it. We come to a group of spires protruding from the ground - chimneys of some sort? It's clear that they functional rather than purely decorative, but we can't tell what their purpose might be without further investigation. We enter what looks like a cave, but the floor is vented. Halite goes into the history of the mountain; it's volcanic, which leads to a lengthy discourse about lava and followers of [[gaeleth:​divinities:​Galgiran]] (anything history related always seems to be a lengthy discourse about the followers of Galgiran). As we explore the cave (warehouse?​) it's littered with remains of campsites, but nothing recent. There'​s a body tucked away in an alcove wearing full plate armor. It would be shiny were it not for the dust coating it. Since it's not doing the skeleton any good, we take what might be useful. I claim a chainmaile shirt while others grab at weapons and other loot. 
  
 We explore further and find a door, sealed, with a crystal set into a cradle. the cradle was hidden, and one of our group accidentally revealed it. After some trial and error, we discovered that magic, channeled into the crystal, made it '​spark'​ - and powered the door, opening it. Was this where '​Spark'​ got its name? Perhaps. We ventured into the corridor behind the door and discover gnomish friezes on the walls - depicting the long history of the gnomes - even longer than Halite can recite. Much of the wooden structure has long ago decayed, but everything set into the stone of the mountain, including doors and locking mechanisms (powered by sparks), remained in tact. In one of the rooms off the main corridor, an office, perhaps, I find 4 scrolls that are still tightly rolled. Somehow, they'​re not destroyed, and I borrowed a map case from Issac and stored them inside to bring to safety. We ventured deeper into the gnomish cave system, and find quite a bit of gold, silver and other coin and treasure. Things were looking well for our party until we came across a room protected by a mechanical golem. ​ We explore further and find a door, sealed, with a crystal set into a cradle. the cradle was hidden, and one of our group accidentally revealed it. After some trial and error, we discovered that magic, channeled into the crystal, made it '​spark'​ - and powered the door, opening it. Was this where '​Spark'​ got its name? Perhaps. We ventured into the corridor behind the door and discover gnomish friezes on the walls - depicting the long history of the gnomes - even longer than Halite can recite. Much of the wooden structure has long ago decayed, but everything set into the stone of the mountain, including doors and locking mechanisms (powered by sparks), remained in tact. In one of the rooms off the main corridor, an office, perhaps, I find 4 scrolls that are still tightly rolled. Somehow, they'​re not destroyed, and I borrowed a map case from Issac and stored them inside to bring to safety. We ventured deeper into the gnomish cave system, and find quite a bit of gold, silver and other coin and treasure. Things were looking well for our party until we came across a room protected by a mechanical golem. ​
gaeleth/stories/nalani_s_journal.txt ยท Last modified: 2018/01/28 21:32 by khavikanum