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metagame:5e_d_d [2017/12/31 19:45]
khavikanum
metagame:5e_d_d [2021/09/28 15:47]
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-====== 5E D&D ====== 
  
-The following are [[House Rules]] for the SisterWorlds,​ when using 4th Edition Dungeons and Dragons. 
- 
-  - On character creation: 
-    - Characters are generated using the 2d6+6 method. ​ Players may arrange the six stats in any order they choose.\\ 
-    - All characters are entitled to one feat.  Humans who opt for the feat option over their normal bonuses instead receive an additional feat. 
-    - There are no psionicists on [[gaeleth:​Gaeleth]] and no mages on [[jazed:​Jazed]]. ​ The classes can still be played, but considerable flavor text changes may be necessary to alter their statuses. ​ The rule originates with a 2nd edition balancing problem, but has been incorporated into the gaming world from a story perspective. 
-    - All starting characters are entitled to any unenchanted and nonmagical items listed in the handbooks at no charge. ​ This includes basic mounts (horses, riding dogs for halflings, etc).  Expensive items should reflect expansive background stories.\\ 
-    - "If you can make it, it's free." ​ Characters able to craft items may start with a plethora of those items they have already created. ​ For example, a starting 3rd-level wizard would start with whatever common or uncommon items they choose. 
-  - Each time a character is bloodied (i.e. dropped to 1/2 their maximum hit point value), they are permanently scarred. ​ A d20 is used to roll for scar location, as per the image locations listed below. ​ Scars to the head may use an additional d20 roll to determine precise scar location on the head. 
-      - Image available for scarring locations. ​ {{:​metagame:​scar_tracker.jpg?​200|}} 
-  - Once retired, player characters (PCs) become non-player characters (NPCs) in the world of Gaeleth. Because the character continues to be the intellectual copyright of the player, the NPC is protected from death, essentially becoming '​immortal'​ in the campaign world. ​ This applies to animal companions, mounts, henchmen, and other characters created by the player.\\ 
-  - Players in Gaeleth are expected to maintain their character page in the appropriate [[gaeleth:​people:​People]] section. 
-  - The languages listed in many online character builders are not equivalent to the SisterWorlds across many races, times, and cultures. ​ As such, players should consult the [[gaeleth:​languages:​languages]] list and make changes as necessary. 
-  - Players rolling three or more 20s on a particular power or ability may be entitled to permanent bonuses. ​ On the other hand, rolling three or more 1s on a particular power or ability may indicate a curse or cursed item. 
-  - Particular materials may take enchantments more easily than others. ​ Ebonite takes to stealthy spells more quickly; chrome molybdenum (red) steel takes to flame spells more readily; diamonds take to cold spells more readily; opals takes to enchantment spells more readily, and so on.  Wizards using special inks or scrolls of high quality can copy spells at reduced prices or in reduced times. 
metagame/5e_d_d.txt ยท Last modified: 2021/09/28 15:47 (external edit)