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metagame:5e_d_d [2017/12/31 19:45]
khavikanum
metagame:5e_d_d [2021/09/28 15:47] (current)
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   - On character creation:   - On character creation:
     - Characters are generated using the 2d6+6 method. ​ Players may arrange the six stats in any order they choose.\\     - Characters are generated using the 2d6+6 method. ​ Players may arrange the six stats in any order they choose.\\
-    - All characters are entitled to one feat.  Humans who opt for the feat option over their normal bonuses instead receive an additional feat. 
     - There are no psionicists on [[gaeleth:​Gaeleth]] and no mages on [[jazed:​Jazed]]. ​ The classes can still be played, but considerable flavor text changes may be necessary to alter their statuses. ​ The rule originates with a 2nd edition balancing problem, but has been incorporated into the gaming world from a story perspective.     - There are no psionicists on [[gaeleth:​Gaeleth]] and no mages on [[jazed:​Jazed]]. ​ The classes can still be played, but considerable flavor text changes may be necessary to alter their statuses. ​ The rule originates with a 2nd edition balancing problem, but has been incorporated into the gaming world from a story perspective.
     - All starting characters are entitled to any unenchanted and nonmagical items listed in the handbooks at no charge. ​ This includes basic mounts (horses, riding dogs for halflings, etc).  Expensive items should reflect expansive background stories.\\     - All starting characters are entitled to any unenchanted and nonmagical items listed in the handbooks at no charge. ​ This includes basic mounts (horses, riding dogs for halflings, etc).  Expensive items should reflect expansive background stories.\\
     - "If you can make it, it's free." ​ Characters able to craft items may start with a plethora of those items they have already created. ​ For example, a starting 3rd-level wizard would start with whatever common or uncommon items they choose.     - "If you can make it, it's free." ​ Characters able to craft items may start with a plethora of those items they have already created. ​ For example, a starting 3rd-level wizard would start with whatever common or uncommon items they choose.
   - Each time a character is bloodied (i.e. dropped to 1/2 their maximum hit point value), they are permanently scarred. ​ A d20 is used to roll for scar location, as per the image locations listed below. ​ Scars to the head may use an additional d20 roll to determine precise scar location on the head.   - Each time a character is bloodied (i.e. dropped to 1/2 their maximum hit point value), they are permanently scarred. ​ A d20 is used to roll for scar location, as per the image locations listed below. ​ Scars to the head may use an additional d20 roll to determine precise scar location on the head.
-      - Image available for scarring locations.  ​{{:​metagame:​scar_tracker.jpg?​200|}}+      - {{:​metagame:​scar_tracker.jpg?​200|}}
   - Once retired, player characters (PCs) become non-player characters (NPCs) in the world of Gaeleth. Because the character continues to be the intellectual copyright of the player, the NPC is protected from death, essentially becoming '​immortal'​ in the campaign world. ​ This applies to animal companions, mounts, henchmen, and other characters created by the player.\\   - Once retired, player characters (PCs) become non-player characters (NPCs) in the world of Gaeleth. Because the character continues to be the intellectual copyright of the player, the NPC is protected from death, essentially becoming '​immortal'​ in the campaign world. ​ This applies to animal companions, mounts, henchmen, and other characters created by the player.\\
   - Players in Gaeleth are expected to maintain their character page in the appropriate [[gaeleth:​people:​People]] section.   - Players in Gaeleth are expected to maintain their character page in the appropriate [[gaeleth:​people:​People]] section.
metagame/5e_d_d.1514749541.txt.gz ยท Last modified: 2017/12/31 19:45 by khavikanum