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        <description>Campaign V, The Hunters and the Hunted

Campaign V consists of several chapters, spanning several years of time in Rakore and for it.  Chapter One deals with a small group of characters delving into the mystery of the mercenary group known as the Marksmen.  Chapter Two is the tale of one of the few gnomes on Gaeleth making a run for the one place that would be safe for him:  Rakore.  Chapter Four deals with the quest for Al Mudim</description>
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        <description>Campaign V

There's an Earth Chinese curse that goes along the lines of, “May you live in interesting times”.  Somewhere in between the War of the Undead and the War of the Four Winds were some 'interesting times' that quite a few people had to endure.</description>
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        <title>gaeleth:campaigns:campaign_v:v-1-1</title>
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        <description>Campaign V, Chapter One, Session 1

Sad 4th, 1327A

Tramin McNeilson was a bard of considerable talent, and had managed to woo the barkeep of the Red Flagon over to his side.  The barkeep, Tol Red, let Tram and his friends in on job offer going on that very night in the Red Flagon.  Parties were being put together for 1,500 silver, up front.  Thalock Stoneknee, male dwarf with armor beneath his midnight blue surcoat, is a dwarven priest of Samis in Teras. He needs a small coffer, six inches on a…</description>
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        <title>gaeleth:campaigns:campaign_v:v-1-2</title>
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        <description>Campaign V, Chapter One, Session 2

Sad 8th, 1327A

The whole of the party met at the fountain in Teras, where they accepted the mission from the cleric of Samis, Thalock Stoneknee. Working with a contact of Tram's, they sailed out of Teras that morning aboard the</description>
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        <description>Campaign I, Chapter One, Session 3

10th of Sad, 1327

...And though the sun has set but minutes ago, the darkness is absolute -- save when the lightning flashes. The party has been asked to carry a cursed chalice, cut from a single emerald, to Mount Rilan, where the priests or the mages there can dispell the curse. Already, the curse has taken the Seven Sisters Inn, in Takanal. Father Engrin, his wife, and his three acolytes have all blessed the party</description>
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        <title>gaeleth:campaigns:campaign_v:v-1-4</title>
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        <description>Campaign V, Chapter One, Session 4

13th of Sad, 1327

The chalice has been turned in to the Soul Smithy and Father Korin; Father Korin has promised recompensation for the massive emerald, from the Bishop and Baron. Just getting to Rilan Proper brought them through a storm, forced them to fight a Seeker, and nearly foundered their horses. Currently, they're staying at the Blue Tyven: the horses are cared for and ready to go, there was a brief fight with Djon's father at the Shipwreck Zone, they'…</description>
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        <title>gaeleth:campaigns:campaign_v:v-1-5</title>
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        <description>Chapter V, Chapter One, Session 5

18th of Sad

The party was promised 200,000 silver by the Baron-and-the-Bishop, in exchange for the emerald chalice, but delivery won't take place until the 3rd of Dasad at the Soul Smithy at Mount Rilan. They took a mission for a merchant at the Broken Bow by the name of Davad, to investigate a secret Rakoran arms shipment that had disappeared. The shipment had gotten caught up in a giant spider's cocoon, and then an ogran scout party had attempted to bury it.…</description>
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        <title>gaeleth:campaigns:campaign_v:v-1-6</title>
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        <description>Campaign V, Chapter One, Session 6

Afternoon on the 22nd of Dasad.

Last time, the party went north to Takanal on a river sloop under Captain Thuldoon of The Frozen Bitch. In Takanal, they handed their remaining coffer off to a half-elf claiming to be from the Star's End monastery</description>
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        <description>Campaign V, Chapter One, Session 7

Early morning of the 23nd of Sad.

The party picked up some help: Kivhass, a blood tomanth. Although not a fighter, he can apparently work leather with extraordinary skill, and he has professed a desire to learn the warrior's arts. After receiving word from Bridaraarayus about where the party's enemies may have gone, they and the crew of</description>
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        <description>Campaign V, Chapter One, Session 8

Predawn on the 1st of Trisad.

One word; one name: Grythe. He tore the party to ribbons. Were it not for Arkon's growing powers as a sorceror, the party likely would be dead. Deep in the sewers beneath some ancient city, they ran into a troll wielding a massive great-axe. Grythe had been trying to get into the city's vault, and was willing to cut a deal with any mage he encountered. After mercilessly killing Kivhass, Tram, Ahira, and his war dog, Grythe used R…</description>
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        <dc:date>2021-09-28T15:51:30+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-1-9</title>
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        <description>Campaign V, Chapter One, Session 9

Dawn of Trisad the 4th, 1327

Having been resurrected from the dead, Tram and Ahira have rejoined the party. Rial Mhenace, head manager of Gideon Enterprises, reiterated their terms of the resurrection: temporary membership in Firestorm, and unlimited access to GE's stores and facilities</description>
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        <dc:date>2021-09-28T15:51:29+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-1-10</title>
        <link>http://sisterworlds.com/doku.php?id=gaeleth:campaigns:campaign_v:v-1-10&amp;rev=1632844289&amp;do=diff</link>
        <description>Campaign V, Chapter One, Session 10

Trisad the 5th, 1327

They were waiting on word from Father Engrin about a poisoned miner, because according to Equal, the miner had been one of those working for man with the twin-bladed sword. After waiting all that night, and nearly half a day again for word, one of Father Engrin's accolytes returned with news</description>
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        <dc:date>2021-09-28T15:51:30+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-2-1</title>
        <link>http://sisterworlds.com/doku.php?id=gaeleth:campaigns:campaign_v:v-2-1&amp;rev=1632844290&amp;do=diff</link>
        <description>Campaign V: Chapter Two, Mission One

Defender of Rahne Travis Durasoth was tapped by the churches in Rakore for an important mission to distant Vridara. Two of the most powerful mages in Rakore were from Vridara -- Mistress Brin, and Master Jandor. The Empire of Vridara was rumored to be engaged in an underhanded extermination of the remaining elves in the Vridaran Forests, and Mistress Brin was herself half-elven. In order to save what elves they could, as well as search of new mages to bring …</description>
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        <dc:date>2021-09-28T15:51:31+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-2-2</title>
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        <description>Campaign V: Chapter Two, Mission Two

Trailing barely several marks behind the party was the Baron Ichara, a Seeker, and several Imperial Guardsmen, along with mercenaries and a small retinue of trackers and rangers. An Amaran war party attacked that group of men, and in the confusion, the black-skinned mercenary known as Sam escaped on a good horse. Unfortunately, the mercenary's horse was hit with a quarrel, and it trailed blood and hoof prints through the snow. Sam raced the horse as quickly …</description>
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        <dc:date>2021-09-28T15:51:31+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-2-3</title>
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        <description>Campaign V: Chapter Two, Mission Three
Recap: The party travelled for many days westward, towards the Golin Sea. There, Tostafo hoped to find passage across the sea, so that it would shave many days off of their journey -- and also keep them well south of the mysterious Goblin King. Taking the shape of a great eagle, Tostafo scouted ahead for several hours each day, before returning to guide the group.</description>
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        <dc:date>2021-09-28T15:51:32+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-2-4</title>
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        <description>Campaign V: Chapter Two, Mission Four

After several days of rest, the three companions packed up and headed west, and then south, hoping to reach ForDulhae in Vridara. Slowly moving over snow-covered plains, what they took to be boulders soon resolved themselves into the ruins of some ancient city upon a small hill. Using 'invisibility' on the druidess, Phoenix, they searched through the ruins</description>
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        <description>Campaign V: Chapter Two, Mission Five

The party tried to reach For'Dulhae to get grain for their massive Toomaran warhorses, with the aid of Tatyana's knowledge of the land, and Phoenix's abilities to discern true north. They encountered two mercenaries</description>
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        <description>Campaign V: Chapter Two, Mission Six

After staying for a few days with the Order of Devon, the party prepared to set out for Tugren's tower, as indicated in the spellbook that Faeradd had. Sam performed mock combat with some of the monks, trying to open up their narrow views of hand-to-hand combat, while Faeradd pored over some of the texts and tomes of their library with Phoenix. In the end, young Poy was chosen to accompany the party in its journeys, in the event Faeradd was the gnome of Prop…</description>
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        <description>Campaign V: Chapter Two, Mission Seven

After resting up in the caves of the bandit king, the party returned to Tugren's tower. Attempting to deal with the large plant creature that had engulfed the ruins of the tower, Faeradd poured over Tugren's spellbook in an attempt to glean what information he could from it.</description>
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        <description>Campaign V: Chapter Two, Mission Eight

As the party travelled on through another day, a dark storm followed them down out of the mountains, and onto the foothills of the Dalenath Plains. After the sleet and rain and hail and snow had cleared, near midnight, a thick, freezing fog rolled in out of the darkness. From within it, a great voice asked,</description>
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        <description>Campaign V: Chapter Two, Mission Nine

The party spent a long day following a small river through the jungle. Phoenix and Cala were in heaven, scampering about the jungle ahead and around the party. Everyone else just fought mosquitoes, flies, gnats, and other blood-sucking, sweat-licking, skin-biting creatures.</description>
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        <description>Campaign V: Chapter Two, Mission Ten

After being lost within the Laekenala Jungles for weeks without end, a young elven ranger named Elfee finally found signs of civilization. Instead of finding aid, she found burning ruins and a seemingly infatigueable human with a massive axe. Elfee tracked the man for nearly a day, before he turned right around and returned to the burned out ruins. After lining up the skulls of eight individuals, the man with the axe returned to his original route travelling…</description>
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        <description>Campaign V: Chapter Two, Mission Eleven

The party moved out onto Lake Tuvoi with the young elf Elfee in tow. Elfee simply could not get along with the group, and she was summarily tossed back into the water, where she swam to shore with her wolf friend, Mirage. The undead creature Richard simply ran out of negative planar energy, and slipped off the side of the boat Sam and Phoenix had constructed. Once again, the party was down to four</description>
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        <description>Campaign V: Chapter Two, Mission Twelve

The surface ruins of the ancient city of Terezcotta had been abandoned for centuries. After some hard searching, the party managed to find the entrance to the ruins' sewers in one corner of a collapsed building. Built by followers of Mikindim, the sewers had withstood the vagaries of time far better than the battered ruins above ground. Several close calls with old hydro-stone traps made the party realize that they were not alone within the ruins, for som…</description>
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        <description>Campaign V: Chapter Two, Mission Thirteen

After receiving their knight-hood, the party was filled in on the specifics of their mission, and given all the knowledge that the Baron Sadic had at his disposal. A dragon had been cut in half by something, on the northern end of the Gaebrum Forest. The dragons are very frightened by whatever this thing is, and would like the party to investigate, and possibly destroy, whatever it is. The only clue they have is a path of theft and destruction in a nort…</description>
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        <description>Campaign V,  Chapter Four, Recap 1

It is the 18th of Trilan in 1328, when Huzar Ye'amen al Sharral of Al Fahim steps off of the ship The Green Maiden onto the docks of Teras, Rakore. Having paid for The Green Maiden's services from stem to stern, Ye'amen's arrival is noted with considerable interest by all in Teras, for he flaunts money with no thought to it's value. The trade goods the Green Maiden brings are incidental, for the Huzar has begun searching for Rakoran magic-trained mercenaries t…</description>
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        <description>Campaign V: Chapter Four, Mission Two

The midmorning sun glared down on choppy waters, as the Green Maiden weighs anchor several miles north of Chirin Isle. Davor the 7th -- mid summer -- was a pleasant day, and the sailors quickly helped load the party's supplies aboard one of the ship's two long boats. At the base of the sea-side mountain lay the remains of a jetty, and the crumbled stone remains of several buildings. There, Ye'amen directed that they set up camp for the day</description>
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        <description>Campaign V: Chapter Four, Mission Three

On the 17th of Davor, 1328, the party caught sight of Aboris from the sea. The captain explained that they would be locked within Aboris'shifa -- a walled part of the city, for foreigners -- unless something came up. Captain Komsoloph bid them farewell, though he had four seamen carry their bolts of silk and cloth for them, throughout the bazaar in the heart of Aboris'shifa.</description>
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        <description>Campaign V: Chapter Four, Mission Four

The 26th of Davor is a day of rest and preparation for the party. The Temple of Mikindim in Aboris'shifa offers whatever supplies and equipment the party might need -- and Artimus Sendant, as well. Just before sunset, their guide, N'Kara, and Cleo make a daring rescue of N'Kara's animal companion, Snowy. The quarantine building erupts in livestock and wild animals, and in the confusion, Snowy and a small barge go unnoticed.</description>
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        <description>Campaign V: Chapter Four, Mission Five

On Cal the 11th, the party emerged from the underground city of the demons. Cleo's body remained, and the stench of evil wafting out of the tiny tunnel was too much. Jena and Artimus worked to fill in the rubble, and after several marks, had hidden the tunnel from all scrutiny, for all time.</description>
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        <dc:date>2021-09-28T15:51:36+00:00</dc:date>
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        <description>Campaign V: Chapter Four, Mission Six

Cal the 22nd started off with the party splitting up there in Aboris'shifa to accomplish various ends, including bathing. Jena and N'Kara went out to do some shopping, but along the way, were nearly cut down by a Seeker with inflict serious wounds cast into his scimitar. Coupled with a wand that let him turn invisible, until he attacked, the Seeker forced them to run for cover, back to the Temple of Mikindim.</description>
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        <description>Campaign V: Chapter Four, Mission Seven

The night of Cal the 27th began to fill with mists from all sides, as the crow's nest reported, “Ship astern,” and then, “Mist rising!” Captain Fourth and his senior crew knew what this meant -- a ghost ship was following them. He informed the party that if the ghost ship's intent was to kill them, then there was nothing the crew could do. He also said that, if it came down to it, the party was expendable</description>
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        <description>Campaign V: Chapter Four, Mission Eight

The evening of Dacal the 2nd had the Skate aiming for the Samite Hills -- and a destination that only Xzax knew of. A small storm and five days later, found them in a tiny alcove of the hilly lands. Xzax had expressly warned the crew, many times, not to leave the ship. The crow's nest let the skipper know that nine-foot-tall things watched them from the edges of the natural harbor</description>
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        <description>Campaign V: Chapter Four, Mission Nine

The very early morning of Trical the 3rd found Xzax awake -- and irritable.

Xzax had begun molting. His skin itched terribly. Rather than kill one of his friends, he spread his wings, and headed ashore for a short time. He discovered a tiger that had turned on its cruel master in the near-barbarian town of Firland. The hungry, miserable, and confused tiger eagerly took up on Xzax's offer of animal friendship. In using his alter self to strengthen his wing…</description>
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        <description>Campaign V: Chapter Four, Mission Ten

The 5th of Trical brought in floating towers from the landward side of Hallis Island, with golems and undead armies carried on their floating backs. And from the sea, ghost ships were riding hard on the edge of a thunderstorm that pushed away the light.</description>
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        <description>Campaign V: Chapter Four, Mission Eleven

After resting up after breakfast on the 11th of Trical, the party decided to return to Terrace, and investigate the ruins -- hoping to find Beral's spellbook, and perhaps find the nymph Selera al Ha'kiel had mentioned in his use of legend lore. Aust and Lucian would remain at Lok Magius, where Lucian was coming to understand arcane energy in a whole new way. Aust, it turns out, is kin to Lucian</description>
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        <description>Campaign V: Chapter Four, Mission Twelve

The party made camp along the banks of the Turan River, just five miles south and east of Takanal. N'Kara had nightmares on account of the party's destruction of a surrending band of orcs. Xzax, during his shift, left the party. He used some of nature's power to create an alarm around the party so that they were not defenseless, and headed northwest</description>
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        <description>Campaign V: Chapter Four, Mission Thirteen

Seamus returned home to the Stonehelm Clan, early on the 27th of Trical. His father -- Yarbus Stonehelm, Chief of the Stonehelms, Anvil of Galgiran, and Duke of Rakore -- was overjoyed to have Seamus back. Even if it meant he had 'brought a zoo home with him'. The Stonehelms treated the rest of the party well enough, and after a night spent at the holy forges of Galgiran, even the half-orc Chimera was accepted. Kurrold, Seamus' uncle, and High Priest o…</description>
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        <description>Campaign V: Chapter Four, Mission Fourteen

The 1st of Sad saw the group leaving the Stonehelm Clan without having accomplished their mission. True, Seamus got to see his family, and bring them up to speed on things, but they never did find out how the ograns mask their scents from the Srik. They did leave word with Seamus' kobold friend, Kipyirip, who promised to look into the matter for the group.</description>
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        <description>Campaign V: Chapter Four, Mission Fifteen

The 11th of Davor was a beautiful mid-summer's day. That morning saw Captain Seamus ready for what he hoped was his final shake-down cruise of the Rattler. Brother Aust, cleric of Xoriah, was back from Kashin, along with his distant cousin, Lucian</description>
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        <description>Campaign V: Chapter Four, Mission Sixteen

The 15th of Davor found the party recovering from the after-effects of their knighting party. Jena decided some time in the night that her knighting was a symbol, and she desperately needed the aid a bonded mount could give a paladin. The rest of her night was spent in the chapel, where she found Aust already praying to Xoriah. Angus drunk himself into a stupor, and passed out on the floor of the Duke's Hall with a great many of the crew from the Rattle…</description>
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        <description>Campaign V: Chapter Four, Mission Seventeen

The early morning marks of 18 Davor saw the party in Gridolin, preparing for their expedition to the Burning Sun monastary. Gunju was to pack up whatever he thought he'd need to live at the Burning Sun with his son, Ithciro. The monastery</description>
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        <description>Campaign V: Chapter Four, Mission Eighteen

The evening hours of Trivor the 13th, 1329, found the party resting after a long day of travel and research. The Burning Sun monastery was a welcome haven for all of them -- a respite from the nearly year-long quest to find Al Mudim, and destroy the vampire-medusa Alliya. Questions remained, though. The party's cleric, Aust, and a few of the others, stayed up late in the monastery</description>
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        <dc:date>2021-09-28T15:51:35+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-4-19</title>
        <link>http://sisterworlds.com/doku.php?id=gaeleth:campaigns:campaign_v:v-4-19&amp;rev=1632844295&amp;do=diff</link>
        <description>Campaign V: Chapter Four, Mission Nineteen

The 14th of Trivor, 1329 Avard.  The predawn light found Seamus and Angus snoring near Jena, beneath the massive tree near their camp fire.  Xzax had awoken from a terrible dream to find N'Kara gone, and he had left out in pursuit before the two Stonehelm brothers awoke.  Aust had awoken from the same, terrible dream with a strange sense of Purpose, and had proceeded quickly towards the Burning Sun monastery before the brothers could even contemplate a…</description>
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        <dc:date>2021-09-28T15:51:36+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-5-1</title>
        <link>http://sisterworlds.com/doku.php?id=gaeleth:campaigns:campaign_v:v-5-1&amp;rev=1632844296&amp;do=diff</link>
        <description>Campaign V: Chapter Five, Mission One

The 16th of Vor, 1329 Avard

Three years ago, a demon was set loose by the mage recruiter of Kashin, Gil Lyle.  The demon destroyed the inside of the recruiter's house, and savaged his apprentice, before disappearing</description>
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        <dc:date>2021-09-28T15:51:37+00:00</dc:date>
        <title>gaeleth:campaigns:campaign_v:v-5-2</title>
        <link>http://sisterworlds.com/doku.php?id=gaeleth:campaigns:campaign_v:v-5-2&amp;rev=1632844297&amp;do=diff</link>
        <description>Campaign V: Chapter Five, Mission 02

Later, on the 16th of Vor, 1329 Avard

The group of them stood in an alleyway in a rich part of town, all clustered around a man in dark red leathers.  Tor, the minotaur, held the man up by the scruff of his jacket, as Norion began to question him intently.  Norion, Tor, Hrothgar, Trixie, Kerri, and Bjarne all wanted to know why he and his friends snuck into the Lyle House and stole valuables, and mage equipment.  Norion, wizard that he was, particularly wan…</description>
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