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        <title>gaeleth:history:clan_of_caerne</title>
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        <description>Clan of Caerne

The Clan of Caerne was founded by Caerne of Giranhad, who had two wives -- the first a human who bore three sons, and the second an elf with two daughters.  Caerne's five children had children of their own, and most of those grandchildren wound up in</description>
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        <description>History

Gaeleth is a world where mages fear to tread, and priests rule supreme. Five centuries of the Inquisition has made the world a dangerous place for practitioners of the arcane arts, an Inquisition spear-headed by the good and lawful God of Justice, Law, and Honor</description>
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        <description>History

“History is written by the victors.” -Winston Churchill.

Sometimes, though, history is written by the gods.  Many of the histories of Gaeleth are tempered by the minds of the writers, but there are times when the will of Destiny and the presence of living gods can change perspectives.  The gods participated or were violated in several of the most important historical events in all of Gaeleth's history, from the Storm Wars to the War of the Undead, from the tale of the Princess Sword to…</description>
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        <description>Inquisition

After the desolation caused by the Storm Wars, many people looked to the churches to help support them in their time of need. Mikindim, a god of architecture and public words, flourished, as did Whalin, a god of healing and rest. Yatindar, in particular, grew in stature</description>
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        <description>The Karatikan Alliance

The nation of  Sebre (located in mid-northern Galanath) had long traditionally been a nation of druids, dedicated to the gods of plants and animals, and of the elements.  Sebre trained druids to support mankind and elvenkind, and trained rangers to protect the borders of the known world.  The nation also served as a peaceful retreat from the vices of the various churches, with its rich hot springs, beautiful valleys, and abundant plant and animal life year-round.</description>
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        <description>The Master Plan

Long ago in Gaeleth's past, it's mages were powerful and primitive.  Raw energies were tamed and unleashed on a regular basis, and energy storms occasionally escaped containment, ravaging the lands.  The Council of Mages that gathered together once a year agreed to an additional expenditure</description>
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        <description>The Princess Sword

The Autumn Earth War of 1021 Avard was the last time the Vridaran Empire and the  Toomaran Tribes met one another on the battlefield. The peace between the two nations was the result of one man, and his sword; together, the two brought understanding and reason to a senseless nightmare. Though William Devon's name is rarely recognized outside of Vridara, his weapon's name is. The term 'a princess sword' has come to describe any sword worthy of legend.</description>
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        <description>Prizm Wars

The Prizm Wars were fought roughly ten millennia ago, when Gaeleth was first plucked from its orbit about Maroth and thrust into orbit about a star in a distant system.  The Prizm Wars were, for many, just a continuation of the Sister Worlds War which had raged on for some time.  Gaeleth was getting hammered during the Sister Worlds War, and several of its mages sought to protect their world from harm by moving it to another star, if only for awhile.  The movement and the creation of…</description>
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        <description>The Shaping Wars (a.k.a. the Artifact Wars)

By the time of the Shadow Star's second pass, everyone had forgotten what it's passing meant.  Five thousand years, almost to the day, had passed since the Prizm Wars that began after the SisterWorlds War.  But the pass occurred, and with it came terrible wounds in the earth, volcanoes vomiting on the land and under the sea, great shakes toppled buildings and even nations, and the very nature of magic altered as the weather changed and the world plung…</description>
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        <description>Storm Wars

The Storm Wars began in the year 762, and lasted until late 772 Avard. For ten years, Gaeleth suffered armies of undead numbering in the millions, shock troops teleporting into various places, mages and sorcerors devestating the land and their enemies, archons and angels battling one another in the streets, enormous constructs that could slaughter whole cities, barely controlled dragons on rampages behind enemy lines, and much, much more. The wars polarized all of Gaeleth, forcing ev…</description>
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        <description>War of the Four Winds

After a decade of growing global conflict with the undead, in 1320 Avard, the War of the Undead ended. The evil necromancer Demik Coruth was defeated, and most of the world withdrew to lick its wounds.

In the Choranil Desert, the Ogre Nations -- numbering in the millions thanks to the wise leadership of the ogremai Itzak</description>
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        <description>War of the Undead

In 1311 Avard, a necromancer by the name of Demik Coruth-Liss discovered the secret hiding place of the Book of the Dead. The artifact supposedly was the book that the God of the Dead used to inscribe the names of the dead and dying. The God of the Dead literally quit during the</description>
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