A ball at the top of the rod contains the blood or bodily fluids from whatever species is to be ‘shocked’ into control. Once the balls are sealed by the mage that creates the rods, the rod becomes locked onto that particular species, and cannot be reattuned.
Each rod can shock up to three different species at once, and can make 10d6 shocks per day. Destroying the rod has minimal aftershocks – perhaps a point of electrical damage to the destroyer, and no one else. The rods recharge themselves, at the end of each day, presumably by draining life from each of the target species.
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