Adventurer Summoning


(5th Level Conjuration/Summoning Spell)

Range: Special
Duration: Permanent
Area of Effect: 30yd radius
Components: V,S,M
Casting Time: 3
Saving Throw: None

Within one round of casting this spell, the wizard magically summons an adventurer (selected by the DM). The adventurer will have one hit-die per three levels of the caster, and appear anywhere within the spell's area of effect, as desired by the wizard. The adventurer is free-willed, and may listen to or interact with the wizard as they see fit.

The advantage to this spell over other forms of Monster Summoning is its lack of a temporal duration. Since the adventurers are free-willed, there is a 75% chance that they are of the summoning wizard's alignment. They may even opt to attack the summoning wizard, though more often than not, they are dazed and confused. There is also a 5% cumulative chance, per level of the wizard, that the adventurer summoned deals specifically with the task the wizard summoned him for. The adventurers summoned are completely random; it's entirely possible for the wizard to inadvertantly summon members of his own party, if traveling with one.

The material component for this spell is a block of wax six inches (6") on a side, that was cast into its shape with a 50% by weight unit of gold (usually around 1,000GP). The block of wax is consumed when the spell is cast.

Next Spell from the Spell List


| Main | Links | Updates | Downloads | DnD | Bio | Pics | Fiction | Khavik |