X Campaign II: The Arenas Module
Dungeon Master: Diego DaSilva

Awakening
Torge: Male Human Ari1; Medium Humanoid ; HD 1d8+1 (Aristocrat); hp 9; Init +4; Spd 30; AC 10; Atk +0 base melee, +0 base ranged; AL LN; SV Fort +1, Ref +0, Will +1; STR 10, DEX 11, CON 13, INT 10, WIS 9, CHA 13. Goods: Noble's outfit. Skills: Bluff+5, Diplomacy+5, Disguise+2, Gather Information+2, Sense Motive+3, Spot+1. Feats: Improved Initiative, Run.

Riot
Zombie: Large CR 1;Large Undead ; HD 4d12 (Undead); hp 29; Init -1; Spd 40; AC 11; Atk +4 base melee, +0 base ranged; +4 (1d8+4, Slam); SQ: Undead, Partial actions only (Ex); AL NE; SV Fort +1, Ref +0, Will +4; STR 17, DEX 8, CON --, INT --, WIS 10, CHA 1. Feats: Toughness.

Fegar The Healer: Female Dwarf, Deep Clr1; Medium Humanoid ; HD 1d8+3 (Cleric); hp 11; Init -1; Spd 15, 30, 20; AC 17; Atk +1 base melee, -1 base ranged; +2 (1d8+1, Morningstar); SQ: Darkvision (Ex), Light sensitivity (Ex), Deep Dwarf traits (Ex); AL N; SV Fort +5, Ref -1, Will +4; STR 13, DEX 8, CON 16, INT 10, WIS 15, CHA 8. Weapons: Morningstar Armor: Splint mail. Shields: Shield, large, steel. Skills: Appraise+2, Concentration+7, Spellcraft+4. Feats: Scribe Scroll. Spells Prepared (Clr 3/2): 0 - Guidance, Light, Virtue; 1st - Bless, Cure Light Wounds.

Zefer: Male Human Rog1; Medium Humanoid ; HD 1d6+1 (Rogue); hp 7; Init +6; Spd 15, 30, 20; AC 16; Atk +0 base melee, +1 base ranged; +1 (1d6+1, Rapier); +2 (1d6+1, Mighty composite shortbow +1); AL CE; SV Fort +1, Ref +4, Will +0; STR 12, DEX 15, CON 13, INT 14, WIS 10, CHA 8. Weapons: Rapier, Mighty composite shortbow +1 Armor: Studded leather Shields: Buckler. Goods: Arrows (10); Rope, silk (50 ft.); Thieves' tools. Skills: Appraise+6, Disable Device+5, Hide+5, Listen+4, Move Silently+5, Open Lock+5, Search+6, Spot+4, Tumble+5, Use Magic Device+3, Use Rope+4. Feats: Improved Initiative.

Tey’Yuo: Male Human Ftr1; Medium Humanoid ; HD 1d10+2 (Fighter); hp 12; Init +1; Spd 15, 30, 20; AC 18; Atk +3 base melee, +2 base ranged; +5 (1d10+2, Sword, bastard); AL LN; SV Fort +4, Ref +1, Will +1; STR 15, DEX 13, CON 14, INT 10, WIS 12, CHA 8. Weapons: Sword, bastard Armor: Splint mail. Shields: Shield, large, steel. Skills: Climb-3, Jump-3. Feats: Exotic Weapon Proficiency: Sword, bastard, Weapon Focus: Sword, bastard.

Grimlock x2: CR 1;Medium Monstrous Humanoid ; HD 2d8+2 (Monstrous Humanoid); hp 11; Init +1; Spd 30; AC 15; Atk +4 base melee, +3 base ranged; +4 (1d8+3, Battleaxe); SQ: Blindsight (Ex), Immunity: Illusion (Ex), Immunity: Gaze attacks (Ex), Scent (Ex); AL NE; SV Fort +1, Ref +4, Will +2; STR 15, DEX 13, CON 13, INT 10, WIS 8, CHA 6. Weapons: Battleaxe. Skills: Climb+7, Hide+6, Listen+6, Search+5, Spot+3. Feats: Alertness.

Initiate Pit Fighters x8: Male Human Ftr1; Medium Humanoid ; HD 1d10+2 (Fighter); hp 12; Init +5; Spd 30; AC 11; Atk +3 base melee, +2 base ranged; AL LN; SV Fort +4, Ref +1, Will +1; STR 15, DEX 13, CON 14, INT 10, WIS 12, CHA 8. Skills: Climb+6, Jump+6. Feats: Improved Initiative, Power Attack, Weapon Focus: Varies by pit fighter.

Note: 8 CR1 unarmed and unarmored pit fighters were engaged by Voonik and Rah, but with the aid of the guards, they count as 3 CR1 enemies for EXP purposes.

Barracks Guards x4: Male Human Ftr2; Medium Humanoid ; HD 2d10+4 (Fighter); hp 23; Init +5; Spd 20; AC 16; Atk +4 base melee, +3 base ranged; +5 (1d8+3, Shortspear, Masterwork); AL LN; SV Fort +5, Ref +1, Will +1; STR 15, DEX 13, CON 14, INT 10, WIS 12, CHA 8. Weapons: Shortspear, Masterwork. Armor: Splint mail. Skills: Bluff+0, Climb-1, Intimidate+1.5, Jump-1. Feats:Combat Reflexes, Improved Initiative, Power Attack, Quick Draw.

Punishment
Voonik: +2 Breastplate of Deterrence (+2 Deflection bonus to AC); +1 Keen Great Axe; Boots of Sprinting (+10’ movement).

Rah’amim: +2 Defending Rapier (Once per round, as a free action, before any other actions are taken, you can transfer some or all of the weapon’s Enhancement bonus to your AC. This effect lasts until the start of your next round of actions); Boots of the Fool (as a free action, you may add +3 to Tumble 3 time per day for a single round); +1 Ring of Protection (Enhancement).


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