Deserts


Kobolds: small humanoid (reptilian); CR 1/6; HD 1/2 d8; 2hp; Init +1 (Dex); Spd 30ft; AC 15 (+1 size, +1 Dex, +1 natural, +2 leather); Atk -1 melee (halfspear, 1d6-2, crit20x2) or +2 ranged (light crossbow, 1d8, crit19-20x2, RI 80ft); F/R 5x5/5; SQ Darkvision 60ft, light sensitivity; SV Fort +0, Ref +1, Will +2; Str 6, Dex 13, Con 11, Int 10, Wis 10, Cha 10. Skills and Feats: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2, Alertness.

Desert Viper: tiny animal (2' long); HD 1/4 d8; 1hp; CR 1/3; Init +3 (Dex); Spd 15ft, climb 15ft, swim 15ft; AC 17 (+2 size, +3 Dex, +2 natural); Atk +5 melee (bite, 1+poison); F/R 2.5x2.5(coiled)/0ft; SA Poison; SQ Scent; SV Fort +2, Ref +5, Will +1; Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2. Skills and Feats: Balance +11, Climb +12, Hide +18, Listen +8, Spot +8, Weapon Finesse (bite). Poison (Ex): Fortitude save (DC 11); initial and secondary damage 1d6 temporary Constitution.

Camel Spiders: monstrous spider, tiny vermin (2' wide, 2" high); CR 1/3; HD 1/2 d8; 2 hp; Init +3 (Dex); Spd 20ft, climb 10ft; AC 15 (+2 size, +3 Dex); Atk +5 melee (bite, 1d3-4 and poison); F/R 2.5x2.5/0ft; SA Poison; SQ Vermin; SV Fort +2, Ref +3, Will +0; Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2. Sklls and Feats: Climb +8, Hide +18, Jump -4*, Spot +7*, Weapon Finesse (bite). Poison (Ex): Fortitude save vs DC 18; venom is a very powerful local anesthetic -- the spider often eats its victims alive, and they do not even feel it. Spot check to notice, and they travel in packs of 4d20. So-named because they have been known to catch onto a camel's back, and eat it alive without the camel knowing it.

Monsterous Scorpion, Tiny: tiny vermin (2' long, 1' wide, 1.5" tall); CR 1/2; HD 1d8+2; hp 6; Init +0; Spd 30ft; AC 14 (+1 size, +3 natural); Atk +1 melee (2 claws, 1d3-1, crit 20x2) and -4 melee (sting, 1d3-1 + poison); F/R 5x5/5ft; SA Improved grab, squeeze, poison; SQ Vermin; SV Fort +4, Ref +0, Will +0; Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2. Skills and Feats: Climb +6, Hide +12, Spot +7, Weapon Finesse (Claw, Sting). Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hands on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Poison (Ex): Fortitude save vs DC 14, or lose 1d6 Str for initial and secondary damage. Monstrous scorpions receive a +4 racial bonus to Climb, Hide, and Spot checks.

Bulette: huge beast; CR7; HD 9d10+45; 94hp; Init +2 (Dex); Spd 40ft, burrow 10ft; AC 22 (-2 size, +2 Dex, +12 natural), Atk +12 melee (bite, 2d8+8) and +7 melee (2 claws, 2d6+4); F/R 10x20/10ft; SA Leap; SQ Scent, tremorsense; SV Fort +11, Ref +8, Will +4; Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6. Skills: Jump +12, Listen +6. Leap (Ex): A bulette can jump into the air during combat. This allows it to make four claw attacks instead of two, but it cannot bite. the attack bonus is +12. Tremorsense (Ex): Bulettes can automatically sense the location of anything within 60ft that is in contact with the ground. DOES NOT EAT ELVES.


Desert Nomads: male Destenae humans; War1; CR 1; Size M (6 ft., 4 in. tall); HD 1d8+1; hp 9; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +2 melee (scimitar, 1d6+1, crit18-20x2), or +2 ranged (composite shortbow, 1d6+1, crit20x3, RI 70ft); SV Fort +3, Ref +1, Will +0; AL NG; Str 12, Dex 12, Con 12, Int 12, Wis 11, Cha 12. Languages Spoken: Common, Al Fahiman. Skills and feats: Gather information +3, Handle animal +5, Hide +1, Listen +2, Move silently +1, Ride +5, Spot +2, Wilderness lore +2; Alertness, Improved unarmed strike.

Camels: large animal; HD 3d8+6; 19 hp; Init +3 (Dex); Spd 50ft; AC 13 (-1 size, +3 Dex, +1 natural); Atk +5 melee (bite, 1d4+6); F/R 5x10/5; SQ Scent; SV Fort +5, Ref +6, Will +1; Str 18, Dex 16, Con 14, Int 1, Wis 11, Cha 4. Skills: Listen +5, Spot +5.

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