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Monsterous Spider, Small: CR 1/2; Small Vermin (3ft wide, the size of a man's head); HD 1d8; hp 4 each; Init +3 (Dex); Spd 30 ft, climb 20ft (40 ft, climb 20ft); AC 14 (+1 size, +3 Dex); Atk Bite +4 melee (1d4-2 and poison); SA poison, web; SQ vermin; SV Fort +2, Ref +3, Will +0; Str 7, Dex 17, Con 10, Int --, Wis 10, Cha 2. Skills and Feats: Climb +10, Hide +14, Jump +6, Spot +8, Weapon Finesse (bite). Poison (Ex): DC 11, Initial and Secondary Damage 1d3 Str. Web (Ex): Escape DC 18, Break DC 24, hp 4. DC 20 to notice the web; attempts to break free gain a +5 bonus if there is purchase. Vermin (Ex): Immune to mind-influencing effects.
Stirges (4 - clutch): CR 1/2; Tiny Beast; HD 1d8; hp 5 each; Init +4 (Dex); Spd 10ft, fly 40ft (average); AC 16 (+2 size, +4 Dex); Atk touch +6; Face/Reach: 2 1/2 ft by 2 1/2 ft/0ft; SA Attach, blood drain; SV Fort +2, Ref +6, Will +1; Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6. Skills and Feats: Hide +14, Weapon Finesse (touch). Attach (Ex): If a stirge hits with a touch attack, it uses it eight pincers to latch onto the opponent's body. An attached stirge has an AC of 12. Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of temporary Constitution damage each round it remains attached. Once it has drained 4 points of Constitution, it detaches and flies off to digest the meal.* *Note: Temporary losses to ability scores regenerate at the rate of 1/day -- or 2/day with total rest. Wolf, Medium-Size Animal: CR 1; Size M (120 lbs); HD 2d8+4 (13hp); Init +2; Spd 50ft; Ac 14 (+2 Dex, +2 natural); Attack +3 melee (bite, 1d6+1, crit 20 x2); F/R 5x5/5; SA Trip; SQ Scent; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills and feats: Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1*, Weapon Finesse (bite). Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action (see page 139 in the Player's Handbook) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent. Scent (Ex): Detection w/in 30ft (+/- 15ft for wind), can track with Wis vs DC 10 by scent. Monsterous Spider, Large: CR 2; Large Vermin (10' wide, body the size of a large ale keg); HD 4d8+4; hp 22; Init +3 (Dex); Spd 30 ft, climb 20ft (40 ft, climb 20ft); AC 14 (+1 size, +3 Dex, +2 natural); Atk Bite +4 melee (1d8+3 and poison); SA poison, web; SQ vermin; SV Fort +5, Ref +4, Will +1; Str 15, Dex 17, Con 12, Int --, Wis 10, Cha 2. Skills and Feats: Climb +14, Hide +14, Jump +2*, Spot +7*. Poison (Ex): DC 11, Initial and Secondary Damage 1d3 Str. Web (Ex): Escape DC 18, Break DC 24, hp 4. DC 20 to notice the web; attempts to break free gain a +5 bonus if there is purchase. Vermin (Ex): Immune to mind-influencing effects. Ankheg: large beast; CR 3; HD 3d10+9 (25hp); Init +0; Spd 30ft, burrow 20ft; AC 18 (-1 size, +9 natural); Attack bite +6 melee (2d6+7; F/R 5x10/5; SA Improved grab, acid, spit acid; SQ Tremorsense; SV Fort +6, Ref +3, Will +2; Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6. Skills: Listen +4. Improved Grab (Ex): To use this ability, the ankheg must hit with its bite attack. If it gets a hold, it deals automatic bite damage each round the hold is mainteained. If the ankheg is damaged after bragging its prey, it retreats backward down its tunnel at burrowing speed, dragging the victim with it. Acid (Ex) Acidic enzymes drip from an akhegs mouth each round it maintains a hold. It automatically deals 1d4 points or acid damage each round in addition to bite damage. Spit Acid (Ex): Stream of acid 5ft high, 5ft wide, and 30ft long, once every 6 hours; damage 4d4, Reflex half DC 14. One such attack depletes the ankheg's acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. Ankhegs do not use this ability unless they are desperate or frustrated. they most often spit acid when reduced to fewer than half their hit points or when they have not successfully grabbed an opponent. Tremorsense (Ex): Ankhegs can automatically sense the location of anything within 60ft that is in contact with the ground. Elgannet Beetle: Giant Beetle, Stag: CR 4; Size L (14ft long, 4 tonnes); HD 7d8+21; hp 52; Init +0; Spd 20 ft.; AC 19 -1 size, +10 natural); Attack +10 melee (4d6+9 bite, crit 20 x2); SA Trample 2d8+3; SV Fort +8, Ref +2, Will +2; AL N; Str 23, Dex 10, Con 17, Int -, Wis 10, Cha 9. Skills: Listen +8, Spot +7. Bear, Brown, Large Animal: CR 4; Size L (12' tall, and 1,800 pounds); HD 6d8+24 (51hp); Init +1 (Dex); Spd 40ft; AC 15 (-1 size, +1 Dex, +5 natural); Attack 2 claws +11 melee (claw, 1d8+8, crit 20 x2) and bite +6 melee (bite, 2d8+4, crit 20 x2); F/R 5x10/5; SA Improved Grab; SQ Scent; AL N; SV Fort +9, Ref +6, Will +3; Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6. Skills: Listen +4, Spot +7, Swim +14. Improved Grab (Ex): If a brown bear strikes with both claw attacks, it automatically bites its target for maximum damage. Scent (Ex): Detection w/in 30ft (+/- 15ft for wind), can track with Wis vs DC 10 by scent.
Banoc Hunters: male elf (high) Rgr1: CR 1; Size M (4 ft., 10 in. tall); HD 1d10-1; hp 9; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +1 melee, or +2 ranged; SV Fort +1, Ref +1, Will +1; AL NG; Str 10, Dex 13, Con 8, Int 11, Wis 12, Cha 10. Languages Spoken: Common, Elven. Skills and feats: Animal empathy +4, Hide +1, Listen +5, Move silently +5, Search +2, Spot +3, Swim +2, Wilderness lore +5; Combat reflexes, [Track]. |
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![]() Gaeleth |
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![]() Brijanis |