Ograns

Ogran scout elements typically are coyote-mounted kobolds, or orcish rangers. The kobolds tend to keep at least one remount, if not two, while the orcish rangers will stay on foot, or take to the air with roc-hawkes.

Kobold Scout: small humanoid reptilian (2', 35 pounds); Rng2 (CR2); hp14; Init +3 (Dex); Spd 30ft; AC 18 (+3 armor, +3 Dex, +1 natural, +1 size); BA/G +2/-2; Attack +4 ranged (combposite longbow, 1d6, RI 70ft, crit20x3) or +2/+2 ranged (composite longbow - Rapid Shot) or +4 ranged (dagger, 1d4, RI 10ft, crit20x2); F/R 5ft/5ft; SQ Darkvision (60ft), light sensitivity; SV Fort +4, Ref+6, Will +1; Str 10, Dex 16, Con 12, Int 8, Wis 12, Cha 8. Skills and Feats: Handle Animal +2, Hide +13, Knwoledge (Nautre) +2, Move Silently +6, Profession (Hunter) +3, [Profession (Miner) +2], Ride +6, Spot +6, Survival +3, [Trapmaking +2]; Alertness, [Track], [Rapid Shot].
Possessions: hide armor, throwing daggers, composite shortbow, quiver of 12 arrows, small pack with miscellaneous survival gear, hooded desert cloak (+2 hide bonus).

Coyote Mount: small animal (2.5' at the shoulder, 45 pounds); CR 1/3; hd 1d8+2; hp 6; Init +3 (Dex); Spd 40ft; AC 15 (+1 size, +3 Dex, +1 natural); BA/G +0/-3; Attack +2 melee (bite, 1d4+1, crit20x2); S/R 5ft/5ft; SQ low-light vision, scent; SV Fort +4, Ref +5, Will +1; Str 13, Dex 17, on 15, Int 2, Wis 12, Cha 6. Skills and Feats: Jump +7, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent); Alertness, Track.
Possessions: body harness with saddlebags (iron rations, quiver of 12 arrows, survival gear).

Orc Ranger: Medium-sized sand orcs (roughly 6', 200lbs, dark green to black skin); Rgr2; hp22; AC 14/13/11 (+3 armor, +1 Dex); Init +1 (Dex); BA/G +2/+2; Attack +1/+1 or +3 ranged (composite strength shortbow +5, 1d6+5, crit20x3, RI 70ft) or attack +7 melee (shortsword, 1d6+5, crit19-20x2, RI10ft); AL LE; SV Fort +6, Ref +4, Will +1; Str20, Dex12, Con16, Int8, Wis12, Cha6. Skills and feats: Handle Animal +5, Heal +6, Jump +9/+10, Knowledge (geography) +4, Ride +10, Rapid Shot, Track, Animal Affinity. Favored enemy (+2): Srik. SQ: darkvision 60ft.
Possessions: composite shortbow of strength +5, studded leather armor, purse (4 ogran-cut rubies).

Roc-hawke Mount: gargantuan animal; CR 9; HD 18d8+126; hp207; Init +2 (Dex); Spd 20ft, fly 80ft; AC 17/8/15 (-4 size, +2 Dex, +9 natural); BA/G +13/+37; Attack +21 melee (2 talons, 2d6+12ea, crit20x2) and +19 melee (bite, 2d8+6, crit20x2); SQ low-light vision; SV Fort +18, Ref +13, Will +9; Str34, Dex15, Con24, Int2, Wis13, Cha11. Skills and feats: Hide -3, Listen +10, Spot +14, Alertness, Flyby Attack, Iron Will, Multiattack, Power Attack, Snatch, Wingover.
Possessions: ogran saddle for five, saddle-bags.

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The front-line troops of the ograns tend to be orcish infantry and ogre heavy infantry. They're well-disciplined, used to fighting in the desert heat, and fight as a team. They may be evil, but they are by no means stupid; many of them have been fighting the srik for nearly ten years.

Their cavalry tends to be bulette-mounted or on minotaur-lizards. Orcs tend to ride the bulette, while orcs and ogres both ride the giant minotaur-lizards. Some of the minotaur lizards have had special mounts affixed to their sides; the gimballing mounts allow for orcish arches to have stable weapons platforms from which to fire while the minotaur lizard is at a dead run or even goes up a mountainside.

Orcish Infantry: medium-sized humanoid (6', 200lbs); Ftr3 (CR4); hp 34; Init +0; Spd 20ft; AC 17 (+5 armor, +2 shield); BA/G +3/+8; Attack +9 melee (scimitar, 1d6+5, crit20x2); S/R 5ft/5ft; SQ Darkvision (60ft); SV Fort +6, Ref +1, Will +3; Str 20, Dex 10, Con 16, Int 10, Wis 10, Cha 8. Skills and Feats: Craft (leatherworking) +6, [Hide -4 in deserts], Intimidate +5, [Survival +2 in deserts]; Endurance, Iron Will, Power Attack, Weapon Focus (Scimitar).
Possessions: scimitar, srik and bone splint mail, srik kite shield, heavy pack (tent, iron rations, blanket, 4gal water, survival gear).

Bulette: huge magical beast (6' at the shoulder, 8,000lbs); HD 9d10+45; hp 94; Init +2 (Dex); Spd 40ft, burrow 10ft; AC 22 (-2 size, +2 Dex, +12 natural); BA/G +9/+25; Attack +16 melee (bite, 2d8+8, crit20x2) and +10 melee (2 claws, 2d6+4, crit20x2); S/R 15ft/10ft; SA Leap; SQ Darkvision 60ft, low-light vision, scent, tremorsense 60ft; SV Fort +11, Ref +8, Will +6; Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6. Skills and Feats: Jump +18, Listen +9, Spot +3; Alertness, Iron Will, Track, Weapon Focus (bite).
Possessions: orc saddle, saddle bags (provisions like water and iron rations), tent, blanket, dried meat in a rolled taurpalin.

Ogre Heavy Infantry: large giant (9', 800lbs); Ftr5 (CR11); hp 90; Init +4; Spd 30ft; AC 25 (+9 armor, +2 shield, -1 size, +5 natural); BA/G +8/+3 / +15/+10; Attack +15/+10 melee (giant bastard sword, 2d6+6, crit18-20x2); SQ Darkvision (60ft), low-light vision; SV Fort +11, Ref +2, Will +2; Str 26, Dex 10, Con 16, Int 6, Wis 10, Cha 6. Skills and Feats: Spot +9; Cleave, Endurance, Improved Bull Rush, Exotic Weapon Proficiency (ogre bastard sword), Weapon Focus (ogre bastard sword), Weapon Specialization (ogre bastard sword).
Possessions: ogre-sized bastard sword, ogre-sized srik full plate, ogre-sized srik tower shield.

Orcish Archer: medium-szied humanoid (6', 200lbs); Ftr3 (CR4); hp 27; Init +3; Spd 20ft; AC 17 (+3 armor, +1 buckler, +3 Dex); BA/G +3/+7; Attack +7 melee (long knife, 1d4+4, crit20x2) or +7 ranged (composite strength shortbow, 1d6+4, RI 105ft, crit20x2); S/R 5ft/5ft; SQ Darkvision (60ft); SV Fort +5, Ref +4, Will +1; Str 18, Dex 16, Con 14, Int 10, Wis 10, Cha 8. Skills and Feats: Climb +2, Craft (bowmaking) +4, Handle Animal +1, Ride +7; Far Shot, Point Blank Shot, Precise Shot, Weapon Focus (shortbow).
Possessions: Composite shortbow, 20 arrows, hide armor, buckler, heavy pack (tent, iron rations, blanket, 4gal water, survival gear, 40 more arrows).

Minotaur Lizard: huge lizard (40ft long, 13,000lbs); CR 5; HD 9d8+20; hp 79; Init +0; Spd 40ft; AC 15 (-2 size, +7 natural); Attack +16 melee (bite, 2d6+10, crit20x2) or +11 melee (horned gore, 2d8+15, crit20x3); F/R 20x20/10ft; SA Swallow Whole; SQ Scent; SV Fort +12, Ref +7, Will +4; Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7. Skills: Climb +9, Hide +8 (in desert environments), Listen +4, Move Silently +6, Spot +4.
Possessions: harness, saddle, provisions, orc archer gimbals (6).


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