Flame Thrower

Rakore's Spider Werks division, under the training of a mad gnome and a number of dwarven smiths, managed to create a number of flame throwing weapons for both infantry and shipboard use during the War of the Four Winds.

The weapon used jellied oils in a compressed cylinder of brass, and made to very exacting standards. Only the best and finest of metal smiths could make the flame throwers well. Poor knock-offs wound up killing anyone who tried the flame throwers, even if they could get the ingredients right. The extreme degree of precision needed to make the weapons makes them very prohibitive. The danger associated with making the jellied oils is almost as prohibitive.

Various capacity magazines existed for the flame throwers, but the firing mechanisms were essentially the same: an igniter (often made from a liquid-spun flint-lock wheel mechanism), a tubing, and a hand pump. One hand aimed the weapon, while the other pushed a plunger in and out of the weapon. Ingenious engineering allowed for both the in and out pumps of the weapon to expel jellied oils, and the device had a range of about 60ft.

Most magazines were designed for about a minute of continuous operation, and located beneath the weapon for safety reasons. Some versions had back-mounted magazine packs, or supported platforms to hold the fuel. Ship-board versions tended to have extremely protected magazines that could easily be jettisoned overboard or even onto other ships in ship-to-ship fighting. Each pump of the weapon jetted a cup of fuel, at a rate of roughly one per second.

d20 System: Operating a flame thrower requires two hands, and a user can only fire the weapon with both hands. The flame thrower has only one range increment: point blank range. Assume fuel consumption equals one cup per second, or six cups per round; one gallon (US) is 16 cups. The weapon generates a line of fire to its target and during firing, setting it aflame.

The flame throwers have seen most of their action in Rakore by the dwarven Rakanus priests, as a special means of dealing with the undead, and for defending their tunnels.

Simple Weapon, Ranged Cost Dmg (S) Dmg (M) Critical Range Increment Weight Type
Flame Thrower 500gp 2d6 3d6 x3 60ft 33lb Flame
Fuel (1cup), flame thrower 20gp - - - - 1/2lb -

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