Blood Tomanths

The rarest of the tomanths are the blood tomanths.  They appear somewhat akin to bipedal alligators, with longer and heavier limbs, shorter snouts, and independently swiveling eye turrets (and nictating membranes that protect their eyes).  Their teeth are more akin to sharks', with multiple rows of rapidly-replacing teeth -- many of which can break off in a wound and paralyze or kill it.  Their coloration ranges from dark red to scarlet.  They average three-and-a-half feet in height, and are usually five-and-a-half to six feet long.  Because of their long claws and short fingers, they have trouble wielding large objects in one hand.  Of all the tomanths, blood tomanths are the toughest -- and the least intelligent.  Blood tomanths tend to have a crest on their head that runs along the same axis as their spine.  The crest tends to rise whenever the blood tomanths get irritated, aroused, or excited.

Blood tomanths tend to be found wherever river tomanths are found, but are rare genetic anomolies.  Tomanths are an indigenous species on Gaeleth.

Blood Tomanth Base Racial Features
All of the following are base racial abilities for the blood tomanths of Gaeleth.
Ability Score Adjustments:  +2 Strength, +4 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma.
Size:  Blood tomanths are Medium size.
Speed:  Blood tomanth base land speed is 20 feet, base swim speed is 40ft, and base climb speed is 20ft.
Low-light vision (Ex):  A river tomanth can see twice as far as a human, in dim lighting.
Automatic Languages:  Tomanth.  Bonus Languages:  Common.
Weapon Penalty:  The blood tomanths take a -2 penalty to use weapons in one hand, that have not been specially crafted to account for their short fingers and long claws.
Skill Bonuses:  Blood tomanths gain a +8 racial bonus to Climb and Swim checks.  They also gain a +4 bonus to Spot checks.
Saving Bonus:  Tomanths can hold their breaths for three rounds per point of Constitution, because of their lower metabolic rates and reptilian nature.
Armor Class Bonus:  Tomanths receive a +2 natural armor bonus.
Favored Class:  Barbarian.  A multiclass river tomanth's barbarian class does not count when determining whether an experience point penalty applies. 
Level CR Special
1st +1 Ability score adjustment, save bonus, tail sweep (ex).
2nd +1 Natural armor, tail sweep (ex), poison (ex)

Blood Tomanth Racial Class Features
All of the following are class features of the blood tomanth racial class on Gaeleth.
Ability Score Adjustment:  +2 Strength.
Brachiation:  Tomanths move through trees at their normal movement rate, due to their leaps from tree to tree, and their claws.
Save Bonuses:  Blood tomanths gain a +4 bonus to saving throws versus illusions.
Poison (Ex):  Blood tomanths have a nasty poison that sometimes matures later in their lives.  The poison is developed from a symbiosis with the bacteria that give other tomanths their disease-causing bites, located in venom glands.  The poison is delivered by bite, and initially deals 1d6 Constitution damage (Fortitude save, DC 14), and one minute later, paralyses the victim.
Natural Armor:  Blood tomanths gain an additional +4 bonus to their armor class, because of their thick hides and scales.  They gain this ability at 2nd level, after their hides and scales have matured.
Tail Sweep (Ex): A tomanth can plant both feet, and spin around, bringing its tail to bear on a medium-sized creature, or smaller. The swipe can deal direct damage (at 1d6+1), or if the opponent fails a Reflex save (DC 13), the swipe can knock them off of their feet.  Tomanths gain this ability at 2nd level.


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