Mount Basilisk is the feudal seat of Rakore, from which King Graniteshoulders rules over the land. A number of small hill dwarf villages lay about the mountain's flanks, supply food and clothing to the innards of the mountain. A large roadway leads up into the mountain from the valley below, where a number of human-held lands also supply large amounts of food and herd animals and lumber up into the mountain. Inside the mountain lies a series of small towns hollowed out from the mountain itself, each town built around a large hollowed out cube. At the entrance to the mountain's innards is a large statue of a human, dedicated to Duke Henrik Kamus, who gave his life for all Rakore during the War of the Four Winds.
The first of the inner cubes is a merchant city dedicated to supply Mount Basilisk and its innards with goods, food, and supplies. Visitors are welcome in the First Gallery, where most of the functions of a real city are carried out. Visitors find it difficult to leave the First Gallery and proceed further into the mountain without official aid.
Entrance → Yards, Stables, First Gallery (Visitors, City Works) → Upper Gallery (Forges), Second Gallery (Mines, Tunnels) → Third Gallery (Largest Gallery), King's Gallery (Diplomats, Nobles' Quarters, Court)
Classification: Small City
Population: 10,250 (5,500 Warkore Mountain dwarves, 2,750 humans of varying backgrounds, 500 sylvan elves, 500 Rakanus Hill Dwarves, 250 orcs, 250 kobolds, 250 tomanths, 150 desert elves, 100 drow)
Spending Limitations: 250,000 silver maximum
Rulership: Mount Basilisk is a traditional dwarven city-state ruled over directly by King Feldspar Graniteshoulders of the Warkore Clan.
King Feldspar Graniteshoulders: Short even for a hill dwarf, the king of Rakore used to know more jokes than any dwarf alive. He used his jokes to diffuse tense situations, as well as teach lessons; since the War of the Four Winds, his jokes have stopped, but not his mind. Shrewd and gruff, the king is quite willing to listen to all advice, though his ruthless questions can often cut to the heart of any problem. The king is a veteran of plenty of battles against orcs, the undead, and many assassination attempts. He is also a miner and stone-mason of fair quality. King Graniteshoulders takes an active part in the day-to-day operations of Mount Basilisk, as well as the workings of the kingdom of Rakore.
Alignment: Mount Basilisk is a Lawful Good city-state with Lawful Neutral tendancies due to the high level of merchants and ambassadors present. The laws of the land are enforced to the letter, although the king reserves the right to (and often does, when necessary) excerpt his authority above and beyond the law.
Defense: The city-state's 5000+ Warkore dwarves are veterans of the War of the Four Winds, as are most of the other inhabitants of Mount Basilisk. Perhaps the only unarmed and unarmored individuals within the mountain are the several thousand humans that are traders and merchants.
Mount Basilisk was named after Tegrin Graniteshoulders defeated a basilisk on the mountain in single-handed combat, in 824 Avard. Tegrin and his thousands of dwarves had traveled overland from the Granite Kingdom in an attempt to get away from humans and human-dominated politics. After defeating the basilisk, Tegrin officially named his new clan the Warkore Clan, and established himself as chief. Chief Tegrin and his son Ulrich helped to maintain the isolationist policy of the Warkore Clan, even against the meddling Rakanus Clan, for some centuries. Tegrin passed away of natural causes in 950 Avard, and was succeeded by his son Ulrich. When the War of the Undead began, Chief Ulrich supposedly received an epiphany from the God of the Forge, Galgiran. Ulrich expanded the clan's power and influence by assuming command of the entire peninsula, making the Warkore Clan into a true kingdom by shaming the xenophobic dwarves into accepting responsibility for War of the Undead, brought about by humans. Since the War of the Four Winds, the bones of the basilisk have hung over the council chambers as a reminder of what one dwarf can do, for good or for ill.
The original settlement was a town founded on the flank of the mountain under Tegrin's care. As valuable ores were found and followed, the first town was moved inside of the mountain, following the venerable dwarven tradition of carving out a hollow cube with balcony entrances all around. As the clan expanded its needs and mining locations, more such cubes were carved out of the mountain at varying distances, connected by curving or zig-zagging halls. Halls could be collapsed, balconies dropped, and massive doors brought into position to make the dwarven-held mountain all but unassailable.
The First Gallery has only a general temple, with statues and alters to many of the gods followed throughout Rakore.
The King's Gallery has a dedicated temple to Galgiran.
There are several taverns and inns in the first gallery, though only one in the other galleries.
The Mountain Spring is a tavern that caters to visitors of the mountain. It is rarely used by the regulars, and run by a family of humans that have earned the dwarven name Ironwill, having been adopted into the clan during the recent wars. Ghaelen Ironwill is a tall, lean man with dark hair and dark eyes that miss little. His family are quiet and observant, being attentive hosts until the guests try to take advantage of them – and then their namesake comes to the fore.
The Hairy Pit is a tavern run by a dwarven woman named Rutile. She shows her dishonor by wearing hacked-off hair, and has quite a bit of fur under her arms and between her breasts. The Hairy Pit caters almost exclusively to dwarves, though quite a few outsiders have been laughed at inside the tavern.
The Mithral Vein is a large inn just off the second floor of the First Gallery. The inn is run by a small family of hill dwarves that employs a large family of tomanths. The Mithral Vein can accomodate a large number of people, and handles the majority of visitors that can pay good coin for an overnight stay or a month-long stay. Nobles and more wealthy patrons enjoy first-rate accomodations, including a steam room, breakfast in bed, and nightly entertainment.
The Graceful Dancer handles a large volume of patrons that prefer common sleeping rooms and pallets on the floor. The inn is run by a deep dwarve named Kaverne, and he employs whomever he can to clean out the pallets or fetch the ale, though who or even what he employs is often a temporary affair – at least until their tabs are paid off.
In the open area of the First Gallery there is a shifting mess of stalls that varies depending on traveling merchants. There is a 1 in 20 chance of finding any unlisted artisans or specialists.