Character concept by Paul Watson, all rights reserved.
Date of Birth: Unknown; thought to be 1200 or thereabouts.
Current Status: Summer, 1331 Avard. Helcar spends his time at the smithies in Wuron Sfa, making masterwork items for the dragons and their allies.
Built fairly lean for a dwarf, with a bit of a paunch, Helcar sports reddish-brown hair and a thick, reddish-brown beard. Shifty brown eyes lie beneath his thick brows, and those eyes seem very prominent when pitted against the overall appearance of a dwarf in well-kept chainmail, with a shortbow over one shoulder, a battle-axe in one hand, and a buckler strapped to the other. Raw, unpredictable power is the unmistakable message Helcar exudes.
Save for a hip flask, nothing is more valuable than his smithing tools. Small and lightweight, he carries them around in a custom leather pack on his back. Atop the pack is a bedroll, and the pack is full of miscellaneous items from flints to arrow-heads. He wears chainmail and a buckler, with a shortsword over his shoulder, and a small compound shortbow at his side.
Helcar spent the first half of his life within the Granite Mountains, sedately the trade of smithing from his clan. An orphan even then, he took the loss of his parents to behir rather well, and continued on in the dwarven tradition, trusting to his clan and his extended family. When the War of the Undead began, the Granite Clan found itself in fierce battles with the necromatic powers. The aid promised by the Inquisition never arrived en masse, and Helcar watched as more and more of his clan members fell before the soulless undead. When the Disciples of Galgiran descended on the Granite Clan, and ordered them to move from their ancestral home, or face death, most of the clan left. The exodus required fine attention to detail and massive planning, and Helcar and his clan helped as best they could. Hard choices were made, about who was to remain behind, and who was to go ahead and clear the way.
The seeds of disillusionment with the clannish way of life were planted by the exodus of the dwarves to the distant Jaeth Mountains. Some of the clan elders saw the exodus as a chance to remove the 'trouble-makers' from within their ranks, and found excuses for them to remain behind, or scout ahead in the dangerous mountain passes. Other members of the clans turned aside help from the mage-oriented nation of Rakore because of Inquisition-held ideas. Many dwarves died when they found themselves besieged by orcs and undead – for the Granite Clan had grown soft in the five centuries of the Inquisition, holding to their mountain fastnesses and fortresses to protect them from the outside world.
Helcar had a fight with one of the clan elders, and very nearly came to blows with the stubborn dwarf. Unable to change and adapt to the situation, the Granite Clan had nearly signed a death warrant – and Helcar had had enough. He left, hoping to find something better than the stagnant death that awaited the Granite Clan. It was almost a blessing to be caught by the Alekdan Principalities, and be taken in as a pit fighter. Helcar proved his worth as a pit fighter, until the night his owner Togrom Devilscare was destroyed by competitors. Escaping with one of the pit trainers, a monk of Mikindim named Artimus Sendant, and his family.
Helcar left with Artimus for Wuron Sfa, and found freedom in his ability to tend to his own smithy without worries or cares.
Helcar is part evil, part insane, part mad, part staunch dwarf, part fighter, part sarcasm, and part wisdom. Thoroughly unpredictable, Helcar has a short temper and a streak of sadism that could make the dead skin of a lich crawl. At the same time, Helcar has a sense of wisdom, empathy, and raw intelligence that serves him well and lets him maintain his perspective.
Helcar speaks Common, Dwarven, Orcish, and Pit Cant.
Male Mountain Dwarf, 1st-Level Fighter
STR 14, DEX 15, CON 14, INT 12, WIS 12, CHA 12
HP 12, Fort +2, Refl +4, Will +1
AC 18, Init +2
Skills: Climb +4, Craft (armorsmithing) +4, Craft (weaponsmithing) +4, Handle Animal +2, Jump +3, Ride +3, Swim +3.
Feats: Point Blank Attack, Power Attack.