![]() Portfolios: Blood, chaos, destruction, anarchy Races: human, elven Animal Totem: scorpion Physical Description: Nabrol is always shown as a winged god, whose feathers and nude body are covered in the bits and pieces of people he has slaughtered. In one hand is always a coiled loop of intestines, and in the other is a hidden object, clasped in his fist and held high in victory. Short-haired with a closely cropped beard, and a great deal of body hair, Nabrol's is depicted as an attractive god. However, his stance, and the wild look in his eyes and his face, leaves no doubt that he is insane. History: For all his history, one of Nathel's most ruthless and dependable archons was Nabrol. The archon was entrusted with the most dangerous and most secretive of missions for nearly ten millennia, from the Sister Worlds War, until the Storm Wars. During the Storm Wars, the existence of Giran Howell, the God Slayer, drove a sliver of ambition into the loyal archon. As Nathel's plan unfolded perfectly during the war, Nabrol began to manuever events into fruition that would allow him to bypass Nathel, and become a god in his own right. When General Roreth placed Giran Howell into the hands of Simon Luminar, Luminar slew Nathel -- but it was Nabrol who helped egg on Nathel to dispense with the paladin of Yatindar, in person. Nathel's avatar was helpless before the awesome might of the God Slayer, and as the shockwaves of Nathel's death swept across the world, Nabrol grasped what power there was for himself. The sheer advancement of godhood drove the archon insane, and the portfolios he absorbed from Nathel pushed him over the edge. Ruthless and cruel, he demanded many of the same things Nathel had once derived from his servants. Unimaginative, but at the same time determined to be different, the Mad God set about finished Nathel's work, though with the chaotic and crazy plans of a mad god. The northern alliance finally crushed his armies and his own archons, and he licked his wounds for several centuries in the southern continent called by his own name. During the War of the Undead, Nabrol's forces finally cut a deal with Olorin, and rowed across the seas in massive triremes, to harass the western forces and the Fourth Crusaders. A massive explosion, hurled forward in time five centuries after the retributive strikes by the Karatikans, destroyed three quarters of his continent, and wiped out three quarters of his people. Driven further off the edge by the loss of so many of his people, and the sudden influx in power that brought, Nabrol sought to dominate the whole of the southern continents, from Baroneth to southern Galanath -- and failed miserably. Beset by failure, and driven mad with blood lust, Nabrol has taken to his old ways as an archon, working in secret, and finally learning the lessons of self-control and deceit. Relic: At the very onset of Nabrol's war on the Karatikans, he sent his Relic forward with his Disciples in an attempt to wrestle the Relic of Yatindar from the Honor God. The disciples of both Nabrol and Yatindar met in the Bloorineth Mountains, and battled for three days straight. In the end, the Relic of Nabrol (and his Disciples) was lost in a volcano known as Mount Therillium. The volcano's heat and magma were augmented with protections cast by Yatindar's Disciples. Later, a red dragon made the volcano his home -- and he was a priest of Milthel, the Dragon God. Many Nabrolian adventurers have attempted to retrieve the Relic, all to no avail. Church: The priests of Nabrol exist to serve the Mad God, performing the sacrifices that Nathel had been so fond of, and keeping the people 'properly' fearful of their god. The heart of the church is in the city of Sikmodak, at the mouth of the Vakan River in Nabrol. His priests enforce his will, and carry it out, no matter how strange his demands. Maintaining a small but powerful force of well-trained hill giants, they also serve as a warlike extension of Nabrol's will, whipping the populace to war or frenzy as needed. The church is the government in Nabrol's militant theocracy, and dominates all aspects of Nabrolian life. Clerics: These are the mainstay of the Church of Nabrol, acting as preachers, enforcers, and servants. Trained in the art of torture, they often sacrifice both believers and heathens to Nabrol, and can take days to kill a man, slowly blooding him as painfully as possible. Armed and armored, they tend to wear little more than chain mail, and their weapons are often hideously shaped knives that also act as implements of torture. Rather than turn the undead, these priests can create and animate them, adding undead minions to their ranks. Specialty priests: The most fanatical and most devoted of Nabrol may take The Test. If they can shed enough blood to satisfy Nabrol himself in the holy city's largest temple, without themselves dying, then they are allowed to become his Gervakthiln -- or 'giant riders'. The Gervakthiln must have a Constitution of 14 to survive The Test, and a Wisdom of 11 to attempt it. In return for passing, Nabrol grants these priests major access to the spheres of All, Charm, Combat, Healing, Necromantic, and Protection. They have only minor access to the spheres of Divination, Guardian, and Summoning to reflect their devotion to Nabrol's hardships. The Gervakthiln also gain the following abilities: 1) they can cast one additional command prayer for every point of the priest's Wisdom above 14, 2) these priests could cast 'blood magic', in that if they intentionally spill anyone else's blood, they can cast prayers as though they were twice their level, and 3) they were given the ability to cast searing soul. The Gervakthiln ride on the shoulders of hill giants, and are usually accompanied by several mounted warriors in full plate to serve as heralds and enforcers. Crusaders: Other fanatically loyal priests were less willing to take The Test at Sikmodak, and were bent more towards the spilling of blood for the sake of bloodlust. Devoted to the study of weaponry and armor, they are quite willing to enforce the word of Nabrol even among the foolish heathens who know no better. Perfect for the prolonged war against the other nations and the other gods, Nabrol's crusaders are often sent forth to battle good wherever it may hide.
Sphere: Necromancy Range: 5yds/level Components: S Duration: 1 round Casting Time: 1 Area of Effect: 1 victim Saving Throw: 1/2 Holding their opponent in place with words of command, the specialty priests of Nabrol known as the Gervakthiln could use this prayer, once offered to Nathel by his specialty priests. The Gervakthiln would raise their hands towards their opponent, and with shadowy red tendrils of energy rippling between their fingers, they would drain the energy of their victims into themselves. The energy drained could be added to the priest's own Hit Points, raising them above the priest's maximum Hit Points for one mark, after which time the energy faded. The spell siphoned one hit die of energy from its opponent (1d10 from warriors, 1d4 from mages, 1d8 from monsters, etc), for each level of the priest. Thus, a 15th-level specialty priest of Nathel could siphon 15d6 energy from a bard, 45 yards away. Any attack on the priest would take energy from the stolen Hit Points, until they were exhausted. If any of the stolen Hit Points were left after one mark, they would dissipate into the shadows, absorbed by Nathel. If the priest was attacked during the round in which he was draining energy, the spell ended. The Hit Points siphoned away from the victim slammed back into him, and the priest gained nothing. The victim would be incapable of attacking or defending for the remainder of that round, while his Hit Points diffused back into him. For this reason, specialty priests of Nabrol travel with a bonded hill giant and a swarm of fanatical warriors. Next God from Gaeleth's Gods |