The Amar Tribes
Located deep in the heart of the Halganeth Continent, the Amar Savanna supports a large number of independant, roving tribesmen. The tribes were named for Amar, a cleric of Elinthar that united the various, warring factions of the savanna. The Amar Tribes convene once every five years near the Golin Sea, to select leaders, perorm religeous ceremonies, and the like. The tribes continually face predators in the savanna itself, and creatures from the nearby Avris Mountains, Tarsis Forest, and the Laekenala Jungle. The nominal leader of all the tribes is always a holy man, or shaman, selected by majority vote. All of the Amar tribes have rules and laws of etiquette, to ensure proper deference and respect to all members of the tribe; outsiders often transgress against these rules (most often unintentionally), and are given more tolerance. The tribes have little outside contact, save with Vridara and Chan. Chan has established a number of small port towns on the only sea-border of the Amar Tribes, the Gulf of Tompkin. Vridara, the Amar Tribes neighbor to the east, is a forest region, enjoying the diversity of woods and trees from the savanna, as well as the power and variety of the tribes' priests of Barith. The dominant deities are Barith, Elinthar, or Whalin.
Alignment: lawful good
Bribeability: 8%
Races: dark-skinned humans
Ruler: Cardinal of Barith Soonee Gossar
Military:
Army: moderate (medium numbers of skilled guerilla hunters)
Navy: nonexistant
Officers: seasoned veterans
Diplomacy:
Peace Treaties: the Toomer Tribes, Rakore, Kur Maeth
Trade Treaties: Vridara, Chan
Exports: hemp, tubers, fruits
Imports: silver, dye, inks
Taxes: none
Tariffs: none
Customs: thorough inspections on all imports and exports
Capitol: Jesin
Established: 986 Avard
Next Nation of the Gaeleth Nations
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