Economics: The coin of the empire is the Vridaran 'chit'. The same red-ochre dye used in the royal colors also colors the royal coins, giving gold and silver a very slight red tint, seen best in direct sunlight. The coins are three-sided, and made from a unique stamping process that is a closely guarded state secret. The 'golden chits' are worth roughly one gold piece, and made of red-ochre tinted gold. The same holds true for the 'silver chits'. The 'copper chits' have no red-ochre added to them, but are valued for their copper weight. Coins from outside the empire have to be exchanged for their chit equivalent.
For truly large transactions of money, the international standard of bullion is accepted in Vridara. Vridaran bullion is untinted, but bears the royal crest of certified purity -- a falcon with balancing scales held in its claws.
The merchants' guilds are the heart and soul of the Vridaran economy, answerable directly only to a few select dukes, and the king himself. Although subject to local laws, the merchants can sometimes skirt them with well-placed 'legal' bribes, depending on the nation of the infraction. The guilds maintain a close watch over the economy, determining the interest and exchange rates charged by money-lenders.
The empire exports a fair number of furs, as well as lumber, silk, grapes, and mead. Mead is the most common drink in Vridara, with wine following at a close second. In the Gulf of Tompkin, rare mussels and snails yield up a fine purple dye for export. Several special hills yield up ochres that, when treated, give a blood-red dye that is the color of the royal court and guard. The Molten Mountains and the Ovor Hills, once a part of the Granite Mountains, give up raw iron and occasionally mithrel.
The military owns first rights to all iron and mithrel, and the secret to manufacturing mithrel is a closely guarded state secret. Because of this, smiths are held in high regard, and may never leave the country. Stonemasons and carpenters have made up for the lack of steel and iron pinnings, cleverly bypassing the need for large amounts of iron. Iron and mithrel rarely leave the empire, save on diplomatic or military excursions.
Vridara imports a fair amount of grain to supplment what it grows on its terraces. In addition to grain, it imports quick-silver for tanning purposes, lead, and silver. Its net trade balance each year hovers close to zero, and so it imports a fair amount of gold from its neighbors, as well, in the form of luxury items. The empire's tariff's are rather stiff, and most foreign sellers must pay a high price to do business in Vridara. The internal commercial systems are thus over-protected, and able to import what they choose without fear of foreign competition.
The customs agents are rather fair, and some one in three are open to bribery to allow items or equipment in without paying the stiff tariffs. Those same agents are fiercely defensive of Vridara, however, and cannot be bought off to endanger the empire for any reason.
Languages: The Vridaran tongue is a derivative of ancient Karatikan, mixed liberally with the native tongue that existed before the crusades. Several other influences from both the barbarians of the Tarsis Forest, the Amaran Tribes, and the Toomaran Tribes, have found their way into the language. Flat and monotone, the language is not very flavorful, using the tongue extensively, and keeping all sounds based around the hard palate and tongue.
The written version of the Vridaran script is considered unparalled, with one character per possible syllable of the language. All three hundred characters are fairly easy to learn, though particularly messy Vridaran is difficult to decipher.
The Common trading tongue is also both spoken and written inside Vridara's borders, and most citizens know at least a smattering. The Toomaran tongue is found to some extent, particularly among the merchants that deal with their merchandise. Much less often, the Amaran tongue can be found spoken.
Religeon: Temples to Lul, Rahne, and Elinthar dominate Vridara's cities. Most of its citizens worship Lul to some extent, and every king in Vridara's history has claimed to follow the Merchant God. Smaller circles profess to worship Mikindim and Barith, who are seen more in the outlying districts away from the cities. Because of its origins in the crusades, nominal worship is given to Yatindar and Whalin, and one temple to each can be found in Brevit, Lamental, and Sorel.
Altars to other gods are found now and again throughout the cities, but rarely in the countryside. Lost temples in the dense forests do exist, predating the Storm Wars, but are rare and usually destroyed when found by the local duchal forces.
There are several temples of note. The Tome of Knowledge is the largest temple to Lul in Vridara, found directly across from the palace grounds in Trevit. A monastary to Mikindim exists in the Molten Mountains, known as the Kiminaran. The ten churches to Rahne found in Trevit are actually arranged in a strategic grid formation, and the collapse of certain alleyways and buildings links the churchs together into a walled fortification with church-towers around the heart of the city; this arrangement is known as the Ten Churches. The main temple to Rahne in Trevit is known as the "Kurangier", which in Common translates to "The Fist of War".
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