Character concept by Todd Antill, all rights reserved.
Date of Birth: Unknown; believed to be sometime around 1291 Avard or thereabouts.
Current Status: Summer, 1331 Avard. Garet and his allies found themselves in the wrong place at the wrong time. Cephus' powers were the only thing that saved Garet and their ally Draelien Bloodbanner, after they found themselves backed up against a cliff facing an armed forest. Where they are now is anyone's guess.
Garet doesn't possess the normally barrel chested stature of his brethren. He is light of step, strong and particularly agile. He wears his auburn hair short, with long braided mustaches. His eyes are emerald green, and usually bloodshot.
Garet was born almost twenty-three years ago, in the pastoral woods of eastern Rakore, where his clan made a comfortable living in the lumber business. The Fellhaft's familial homes were built among ancient tunnels that lay beneath the forested hills south of the Galanus River and west of Loregard.
The successful economic and political expansion of Rakore and the prominence of the dwarves led to lucrative contracts and a steady flow of gold from the kingdom.
This all changed when war came to Rakore. Stirred by ancient oaths and the threat of invasion, many of the Fellhaft clan's strongest sons went to war, and never returned.
Garet, who was always fascinated with the sprawling and open natures of human cities, served as a liaison for the Fellhaft clan in the city of Teras, Rakore. With many ties to waterborne trading houses, business was good and Garet lived in luxury. The war ended the flow of lumber to the trading houses as the resources were suddenly diverted to the war effort. Garet, on orders from his clan's chief, stayed in Teras, despite his desire to return home and serve Rakore on the front lines near Loregard.
As business, and most of the family's money dried up, Garet found himself in dire straits. When news of his clan's demise reached him in Teras, Garet was devastated. An ogre raiding party had struck deep into Rakore territory, past the defenses at Loregard, and despite a valiant effort, their hold was sacked, looted, and the forests burned. Everything that Garet had, was lost.
In his grief, Garet turned to the cups, and drowned his sorrow in ale. Over time he became bitter as the dwarven ale he consumed, and he turned to the shadier side of Teras to make a living. He became well-known in Teras for being someone who would take any job, no matter what the task. Garet became a hired thug, who would fight for enough gold to fill his mug. Garet lived on the streets of Teras, moving from tavern to tavern, taking whatever odd job came his way.
Garet received an offer from a mage known as Horbe – an offer that paid well, to put his dwarven skills to use in finding something for a rich benefactor. He had only to meet Horbe at the Red Flagon on the 1st day of Summer, at high noon, to hear more.
After meeting his new partners at the Red Flagon, Garet's life has definitely took a turn. When he got the silver from Horbe, he considered drowning out his grief in the tankards, but something moved him, something about the newcomers into his life changed, maybe even altered his outlook.
He found that he could be his old self when around Dolon, who for some reason inspired his old sense of humor. Garet respected the rigid discipline that Draelin showed, but wasn't sure he could live up to that kind of life anymore. After hearing the story of Draelin's battle during the War of the Four Winds, Garet resolved that when it came to combat he would let Draelin do the thinking, and his sword (“chopper”) do the slaying.
Garet was unsure about Cephus. While he grew up in Rakore where arcanists are trusted and revered, something was unsettling about him. Cephus' powers were frightening to Garet, who up until then thought wizards threw around balls of fire and called the elements down on one's enemies. Garet was willing to watch Cephus' back in battle, but beyond that… only time would tell.
Since the death of his family, Garet has become very quiet. He broods in the folds of his hood and sips his cup of ale in the shadow, oblivious to the rest of the world around him. Garet is known for keeping his word, a dwarven trait that he has not yet let go of. If he can't finish a job, he returns the patron's money, no matter the danger to himself.
1st Level Dwarf Rogue
HP 25; Bloodied 12
Healing Surge 6; Surges/Day 7
AC 14; Fortitude 12, Reflex 15, Will 11
Languages: Common, Dwarven
Trained Skills: Athletics, Dungeoneering, Intimidate, Stealth, Streetwise, Thievery
Powers: At Will (Piercing Strike, Riposte Strike), Encounter Powers (Torturous Strike), Daily Powers (Easy Target)
Str 14(+2) Con 13(+1) Dex 16(+3) Int 12(+1) Wis 12(+1) Cha 13(+1)
Equipment: leather armor, short sword, three throwing axes, 2 daggers, adventurer's pack.