Character concept by Brandy McPherson, all rights reserved.
Knight of Rakore
Banner Paladin of Yatindar
“I remember when things use to be simpler.”
Date of Birth: Gril the 27th, 1308 Avard.
Jena is a visually striking young woman. Her platinum blonde hair is more silver than blonde and seems to almost stir as if caught in a breeze. Her blues eyes change color with her moods; blue as a summer sky when she laughs, cold and hard as winter ice when angered, and gray when filled with sorrow. Her eyes tend to blaze with an inner fire when defending her companions or calling on her powers inherent with her blood or vocation. Few things detract from her almost perfect features.
She moves with the cat like grace of a trained fighter, but she also has a dancers grace to her movements from the angelic blood of her ancestors. The celestial part of her is most significant in the hauntingly beautiful tunes she plays on her flute and her intense stare when convinced whole-heartily in what she believes.
Jena carries a number of magical and mundane items, all of phenomenal quality and durability. In a large leather pack on her back, she keeps travel rations, waterskins, a hooded lantern, oil, four vials of antitoxin, a masterwork flute of Amaran ivory, and more. She also carries a kobold half-spear, a scroll-copy of the Prophecy of Artan Coalson, an eating dagger, and a light crossbow. Around her neck is the holy symbol of Yatindar, master-wrought in platinum – alongside one of the diamond map-pendants of Al Mudim. Jena's prized possession is her brother's longsword, known as Anvicard. Jena carries one other longsword, as well – a wedding gift known as Brivanus, with an odd blue tint to it, and armed angels fighting along it's blade. She also wears or possesses quite a few other powerful, enchanted items, including silvered plate mail and a steel shield. She also wears Ye'amen's ring, as well as a wedding ring of platinum – both of which are considerably enchanted. Sometimes on her, and sometimes not, is a watered-steel longsword with the official Royal Seal of Rakore stamped on its base – an indication of her knighthood in Rakore.
The del Camper family were merchants, armorers, and weaponsmiths that did well in the days before the War of the Undead. Their home in the city of Giranhad included a dwarven armorer and an elven weaponsmith, and the large family was a warm and happy place full of sunshine and life. When the War of the Undead broke out, Giranhad was evacuated by the Fourth Crusaders, who fled westward across the sea towards Kur Maeth. Some of Jena's family were left behind, and the times were trying, just surviving to Kur Maeth. Just short of the foul city, Jena and the remainder of her family were captured by slavers and the pirate princes, and sold upriver into the Laekenala Jungles.
During the escape, her brother was killed, and Jena was just able to save his longsword from destruction. Not long after that, she made her way to Kur Maeth, where the Church of Yatindar happily took her in. Jenavee was taught in the ways of Archprelate Talon Bhramord and the Chosen of Arpelos – that the Inquisition need no longer persecute the mages. After years of careful training and quiet study, Jena received her first brace as a Banner Paladin of Yatindar. Determined to see for herself the truth about mages, and disturbed by dark, demonic dreams of something awakening, she headed west to Rakore.
In Rakore, she met Huzar Ye'amen al Sharral – who would rid the world of the long lost artifact Al Mudim. Giving her word as a paladin to help him find and destroy the artifact, Jena has set out with three other prophecy-appointed individuals towards the great unknown, with Ye'amen as her guide. Since that time, she has fought beside Commodore Seamus, forsaking the quest in order to distract the powers of evil, and allow her other friends to go after the item.
While on the quest, she met Sin Gunju, an eastern warrior of considerable skill. The two fell in love together, and were wedded while in Wuron Sfa. Jena later gave birth to a son, whom Gunju named Ichiro. Gunju returned to the east to prepare a path through the empires there for his son. While at sea with Commodore Seamus, Jena has left her son in the care of the monks of the Burning Sun monastery.
So full of energy that she would rather stand than sit, Jena is a continuously-moving young woman whose dedication to her cause is unswerving. Cautious and self-sacrificing at the same time, Jena's faith comes more from wrote than the tested metal of the trial – but she knows her time of crisis is coming, and she looks forward to it with all the fiery energy of youth. A determined warrior as well as a paladin, Jena is always on the lookout for new nuances to her dueling style, and is willing to learn any little trick she can to survive and fulfill her demands. Jena feels torn, however, between her new family, and the quest for Al Mudim.
Jena speaks Common, Dwarven, Elven, Chillean, and Al Fahiman.
Named after one of Yatindar's harbinger archons during the Storm Wars, the sword Anvicard was first forged in 866 Avard, in preparation for the First Crusades. It's first wielder was a crusader by the name of Tomalirin Voth, a man of considerable stature that preferred fencing with the longsword to bashing in skulls with it. Tomalirin led the assault on an ogremai haven deep in the Choranil Desert, and received the brunt of the ogremai defenses. Included in those defenses was a curse, imposed by Mazripos, Goddess of Disease – all males bearing the cursed longsword would die should they ever lift the sword against an ogran.
The curse continued on through the centuries, strangely undiscovered, passing from daughter to son to daughter to brother, through the generations. Eventually, Jena's brother came to possess Anvicard. During their escape from slavers in the Laekenala Jungle, however, half-orcs were unleashed to find the runaways – and Jena's brother tried to wield the sword against them. Jena took up the sword, and is now Anvicard's master.
Her bonded mount, Apple Demon, is a rich black (almost gray) in color, with black mane and tail. He has a white star on his forehead and a white sock on his right front leg. A heavy Shire warhorse, his black coat turns a soft shade of blue in the sunlight. Apple Demon's eyes are also a color of black that have a hint of blue in them. Unknown to most, Apple Demon is a unicorn. His horn is invisible to most everyone unless he blazes it with light.
Female Slate Human, Planetouched (Aasimar), 5th-Level Paladin
STR 14, DEX 14, CON 13, INT 12, WIS 12, CHA 18
HP 38, Fort +10, Refl +6, Will +6
AC 22, Init +5
Skills: Diplomacy +6, Handle Animal +4, Heal +8, Knowledge (religion) +10, Perform (flute) +8, Ride (equine) +5, Speak Languages +3, Swim +3. (All skills displayed without penalties f/ armors and the like.)
Feats: Weapon Focus (Longsword), Improved Initiative, Two Weapon Fighting. Abilities: Detect Evil, Divine Grace, Lay on Hands, Divine Health, Aura of Courage, Smite Evil. Light spell once per day, and +2 bonus to Spot and Listen checks.
Anvicard is a leveled-longsword (as per Dragon Magazine #289). For any wielder, it is a cursed longsword with no enhancement bonuses to hit and damage. The sword's curse prohibits any male of any race from wielding it against an ogran (orc, ogre, ogre magi, or kobold); else, the bearer faces a Willpower save vs DC 23, or take a permanent loss of 3d6 Strength points. Should the wielder's Strength points fall to 0, he dies. Powerful though the curse may be, the well-balanced, practical-looking sword has blessings stored within it from all the females that have wielded it through the centuries. Current experience placed in Anvicard: 1,600.
|Level Required||Total XP Required||Enhancement|
|2||700||+1, sheds light in a 20ft radius as a blue glow, at will|
|13||14,400||blue flaming at will|
|19||32,400||+5, blue flaming burst at will|
Apple Demon: large magical beast; CR 7; Size L (18 hands, 2,300lbs); HD 6d10+36; HP 76; Init +3 (Dex); Spd 60ft; AC 18 (-1 size, +3 Dex, +6 natural); Atk +13 melee (+2 horn, 1d8+7, crit19-20×2) and +11/+11 melee (hooves, 1d4+5, crit20x2) or +11 melee (bite, 1d4, crit20x2); F/R 5×10/5ft (10ft w/ horn); SQ Magic Circle Against Evil, Spell-like Abilities, Blaze, Immunities; AL NG; SV Fort +11, Ref +9, Will +7; Str 21, Dex 17, Con 22, Int 10, Wis 21, Cha 18. Skills and Feats: Animal Empathy +11, Escape Artist +2, Listen +11, Move Silently +9, Spot +11, Wilderness Lore +9; Alertness. Magic Circle Against Evil (Su): This ability continuously duplicates the effects of the spell. Apple Demon can suppress this ability when necessary. Spell-Like Abilities: He can detect evil at will as a free action. Apple Demon can use cure light wounds three times per day and cure moderate wounds once per day, as cast by a 5th-level druid, by touching a wounded creature with its horn. Once per day he can use neutralize poison, as cast by an 8th-level druid, with a touch of his horn. Blaze: Once per day, Apple Demon can blaze brightly as a true unicorn of brightest white, where he casts bless and healing circle as though he were a cleric of 10th-level. Immunities (Ex): Apple Demon is immune to all poisons and to charm and hold spells or abilities.