Title: Feyndin in Fasra
Date: Mid Vor, 1332 Avard
Synopsis: The team is sent to Fasra to capture a thief named Feyndin – a thief in possession of Valen's signet ring.
Noon of the 26th of Vor, Mikindim's Day, 1332 Avard.
Short Version: Jin, Greff, and Felix are sent to Fasra to track down a thief who tried to sell a signet ring (a crime in Rakore). Rayda, the former cat burglar, found out from her father that the signet ring may have belonged to Valen. William orders Greff and Felix to go as quickly as possible, while Codrus is stuck helping with cleanup and taking care of Slate after the mess of kobolds. In Fasra, the thief – a man known as Feyndin – almost gives the team the slip; the ring is found. After some careful story checking involving a weaver, the team finds out that the 10,000gp ransom Meinke put out on Greff is perhaps on the road, hidden in a shipment of silk bound for Mount Basilisk.
Afternoon of the Freeze, 27th of Vor, 1332 Avard.
Dinner was a mix of leftovers – turkey, gumbo, meatloaf. It was our first session playing in the new house, and guys helped us toast the inaugural edition of gaming with a shot of Kraken's Rum and a call 'to friends'.
RPG System: Dungeons and Dragons, 4th Edition.
All characters were 15th level